Revision history for MMCombatModifiers
Additions:
- Ataque --> Defensa --> Toughness: [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
Deletions:
Additions:
- Ataque --> Defensa --> Toughness: [[MMDefensiveAttack Defensive Attack]] -> [[MMWithstandDamage Withstand Damage]]
- Daño --> Ataque --> Defensa --> Toughness: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
- Daño --> Ataque --> Defensa --> Toughness: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
Deletions:
- Daño --> Ataque --> Defensa --> Toughness: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
Additions:
- Daño --> Ataque --> Defensa: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]]
Deletions:
Additions:
- Defensa --> Ataque --> Daño: [[MMAlloutAttack All-out Attack]] --> [[MMPowerAttack Power Attack]]
Deletions:
Additions:
- Daño --> Ataque: [[MMAccurateAttack Accurate Attack]]
- Defensa --> Ataque: [[MMAlloutAttack All-out Attack]]
- Ataque --> Defensa: [[MMDefensiveAttack Defensive Attack]]
- Ataque --> Daño: [[MMPowerAttack Power Attack]]
- Defensa --> Toughness: [[MMWithstandDamage Withstand Damage]]
- Defensa --> Ataque: [[MMAlloutAttack All-out Attack]]
- Ataque --> Defensa: [[MMDefensiveAttack Defensive Attack]]
- Ataque --> Daño: [[MMPowerAttack Power Attack]]
- Defensa --> Toughness: [[MMWithstandDamage Withstand Damage]]
Deletions:
- [[MMAlloutAttack All-out Attack]]: Defensa --> Ataque
- [[MMDefensiveAttack Defensive Attack]]: Ataque --> Defensa
- [[MMPowerAttack Power Attack]]: Ataque --> Daño
- [[MMWithstandDamage Withstand Damage]]: Defensa --> Toughness
Additions:
- [[MMAlloutAttack All-out Attack]]: Defensa --> Ataque
- Defensa --> Ataque --> Daño: [[MMAlloutAttack All-out Attack]] --> [[MMPowerAttack Power Attack]]
- Daño --> Ataque --> Defensa: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]]
- Ataque --> Defensa --> Toughness: [[MMDefensiveAttack Defensive Attack]] -> [[MMWithstandDamage Withstand Damage]]
- Daño --> Ataque --> Defensa --> Toughness: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
- Defensa --> Ataque --> Daño: [[MMAlloutAttack All-out Attack]] --> [[MMPowerAttack Power Attack]]
- Daño --> Ataque --> Defensa: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]]
- Ataque --> Defensa --> Toughness: [[MMDefensiveAttack Defensive Attack]] -> [[MMWithstandDamage Withstand Damage]]
- Daño --> Ataque --> Defensa --> Toughness: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
Deletions:
- - Defensa --> Ataque --> Daño: [[MMAllout Attack All-out Attack]] --> [[MMPowerAttack Power Attack]]
- - Daño --> Ataque --> Defensa: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]]
- - Ataque --> Defensa --> Toughness: [[MMDefensiveAttack Defensive Attack]] -> [[MMWithstandDamage Withstand Damage]]
- - Daño --> Ataque --> Defensa --> Toughness: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
Additions:
Para empezar, primero hay que considerar los //trade-offs// que se ofrecen naturalmente:
- [[MMAccurateAttack Accurate Attack]]: Daño --> Ataque
- [[MMAllout Attack All-out Attack]]: Defensa --> Ataque
- [[MMDefensiveAttack Defensive Attack]]: Ataque --> Defensa
- [[MMPowerAttack Power Attack]]: Ataque --> Daño
- [[MMWithstandDamage Withstand Damage]]: Defensa --> Toughness
De ahí vemos que las opciones que a primera vista no existen para hacer un //trade-off//, y la forma de lograrlo, son:
- Defensa --> Daño:
- - Defensa --> Ataque --> Daño: [[MMAllout Attack All-out Attack]] --> [[MMPowerAttack Power Attack]]
- Daño --> Defensa:
- - Daño --> Ataque --> Defensa: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]]
- Ataque --> Toughness:
- - Ataque --> Defensa --> Toughness: [[MMDefensiveAttack Defensive Attack]] -> [[MMWithstandDamage Withstand Damage]]
- Daño --> Toughness:
- - Daño --> Ataque --> Defensa --> Toughness: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
Básicamente, lo único que no puedes bajar para aumentar algo más es Toughness -y tiene mucho sentido, de hecho-.
- [[MMAccurateAttack Accurate Attack]]: Daño --> Ataque
- [[MMAllout Attack All-out Attack]]: Defensa --> Ataque
- [[MMDefensiveAttack Defensive Attack]]: Ataque --> Defensa
- [[MMPowerAttack Power Attack]]: Ataque --> Daño
- [[MMWithstandDamage Withstand Damage]]: Defensa --> Toughness
De ahí vemos que las opciones que a primera vista no existen para hacer un //trade-off//, y la forma de lograrlo, son:
- Defensa --> Daño:
- - Defensa --> Ataque --> Daño: [[MMAllout Attack All-out Attack]] --> [[MMPowerAttack Power Attack]]
- Daño --> Defensa:
- - Daño --> Ataque --> Defensa: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]]
- Ataque --> Toughness:
- - Ataque --> Defensa --> Toughness: [[MMDefensiveAttack Defensive Attack]] -> [[MMWithstandDamage Withstand Damage]]
- Daño --> Toughness:
- - Daño --> Ataque --> Defensa --> Toughness: [[MMAccurateAttack Accurate Attack]] --> [[MMDefensiveAttack Defensive Attack]] --> [[MMWithstandDamage Withstand Damage]]
Básicamente, lo único que no puedes bajar para aumentar algo más es Toughness -y tiene mucho sentido, de hecho-.
Deletions:
1) [[MMCombatModifiers Combat Modifiers]]: Todos los personajes pueden actuar como si tuvieran los feats [[MMAccurateAttack Accurate Attack]], [[MMAlloutAttack Allout Attack]], [[MMDefensiveAttack Defensive Attack]], [[MMPowerAttack Power Attack]] y [[MMWithstandDamage Withstand Damage]] limitados a un penalty de hasta -2. Cualquier penalty mayor, sólo podrá ser usado si se tiene el feat correspondiente. Esto hace que //Aggressive Stance// y //Defensive Stance// desaparezcan por ser redundantes con lo anterior.