Revision [202]
This is an old revision of CaraGreenbottle made by GilbertoLeon on 2011-03-05 10:44:10.
Cara Greenbottle
Alondra
Power level: 12 (192 pp)
Abilities: STR 10 (+0), DEX 20 (+5), CON 14 (+2), INT 14 (+2), WIS 11 (+0), CHA 17 (+3)
Skills: Acrobatics 17 (+21), Concentration 8 (+10), Disable Device 17 (+20), Escape Artist 7 (+12), Expertise (Banjolele) 2 (+5), Expertise (Banker) 8 (+10), Expertise (Magic) 8 (+11), Notice 5 (+7), Search 7 (+10), Sleight Of Hand 5 (+10), Stealth 8 (+17)
Feats: Acrobatic Bluff, Benefit 5 (Wealth 2 [+8], Status 2 [Merchant Princess], Status [Kobold Liberator]), Defensive Roll 4, Evasion, Lionheart, Quick Draw, Sidekick 19 (90 pp, 2 sidekicks), Skill Mastery (Acrobatics, Disable Device, Open Lock, Sleight Of Hand), Sneak Attack 3, Trap Sense, Uncanny Dodge (Visual)
Powers:
Shrinking 4 (Small; Extras: Duration [Continuous; +1], Normal Strength [+1]; Power Feats: Innate; Flaws: Permanent [-1]; 9 pp)
Super Senses 2 (Communication Link [to Lyle and Leeda, Mental (Empathic)]; 2 pp)
Array 10 [Elemental Sorcery] (Power Feats: Variable Descriptor 2 [Elemental energies]; Drawbacks: Power Loss [When unable to speak, Minor, Uncommon; -1 pp]; 21 pp)
Base Power: Shield 3 [Elemental Shield]
Protection 6 [Dragonskin]
Environmental Control 6 [Dancing Lights] (Light, Reduce Concealment)
Super Senses 4 (Detect Magic, See Invisible)
AP: Invisibility [Greater Invisibility] (All visual senses; 1 pp)
Telekinesis 6 [Mage Hand]
AP: Blast 9 [Elemental Darts] (Power Feats: Accurate 2; 1 pp)
AP: Blast 10 [Elemental Burst] (Extras: Area [General, Burst; +1]; Flaws: Unreliable [-1]; 1 pp)
AP: Snare 10 [Elemental Snare] (Extras: Area [General, Burst; +1]; Flaws: Unreliable [-1]; 1 pp)
AP: Stun 10 [Elemental Spray] (Extras: Area [General, Cone; +1]; Flaws: Unreliable [-1]; 1 pp)
Protection 6 [Dragonskin]
Environmental Control 6 [Dancing Lights] (Light, Reduce Concealment)
Super Senses 4 (Detect Magic, See Invisible)
AP: Invisibility [Greater Invisibility] (All visual senses; 1 pp)
Telekinesis 6 [Mage Hand]
AP: Blast 9 [Elemental Darts] (Power Feats: Accurate 2; 1 pp)
AP: Blast 10 [Elemental Burst] (Extras: Area [General, Burst; +1]; Flaws: Unreliable [-1]; 1 pp)
AP: Snare 10 [Elemental Snare] (Extras: Area [General, Burst; +1]; Flaws: Unreliable [-1]; 1 pp)
AP: Stun 10 [Elemental Spray] (Extras: Area [General, Cone; +1]; Flaws: Unreliable [-1]; 1 pp)
Device 4 [Radiant Star] (Easy to lose; Power Feats: Restricted 2 (Must bond with wielder, only one person may be bond with it at a time); 14 pp)
Radiant Star (20 pp total)
Enhanced Feats 2 (Attack Specialization 2 [Radiant Star]; 2 pp)
Array 7 (Power Feats: Affects Insubstantial, Improved Critical 2; 17 pp)
Base Power: Strike 9 [Fire Slash] (Extras: Penetrating 5 [+1]; Power Feats: Mighty)
AP: Blast 7 [Fire Blast] (1 pp)
AP: Blast 7 [Fire Blast] (1 pp)
Shrinking Effects
Small size
Toughness -1
Attack +1
Defense +1
Grapple -4
Stealth +4
Intimidate -2
Carrying Capacity x3/4
Speed 20 ft.
Equipment (Wealth): 4 Knives, Sling, Small Metal Shield, Studded leather
Strike 1 [Knife] (Power Feats: Improved Critical [19-20], Mighty, Thrown; 4 ep)
Blast 1 [Sling] (Power Feats: Improved Range [25 ft.], Mighty 4; 6 ep)
Small Metal Shield (2 ep)
Deflect 1(Slow projectiles)
Shield 1
Protection 2 [Studded leather] (2 ep)
Saves:
Toughness +1
Modifiers
Fortitude +8
Defensive Roll +4
Dragonskin +6
Studded Leather +2
Dragonskin +6
Studded Leather +2
Reflex +13
Modifiers
Will +10
Defensive Roll +4 (Against area attacks)
Combat:
Attack +7
Elemental Darts +11
Radiant Star +11
DamageRadiant Star +11
Dagger +1 (Crit on 19-20, Range Increment 10 ft.)
Elemental Burst +10
Elemental Darts +9
Radiant Star [Fire Blast] +7 (Crit on 18-20)
Radiant Star [Fire Slash] +9 (Penetrating 5, Crit on 18-20)
Sling +1 (Range Increment 20 ft.)
Unarmed +0
Modifiers
Defense 20 (16 flat-footed)Elemental Burst +10
Elemental Darts +9
Radiant Star [Fire Blast] +7 (Crit on 18-20)
Radiant Star [Fire Slash] +9 (Penetrating 5, Crit on 18-20)
Sling +1 (Range Increment 20 ft.)
Unarmed +0
Modifiers
Sneak Attack+4
Modifiers
Initiative +5
Shield +3
Small Metal Shield +1
Small Metal Shield +1
Grapple +3
Knockback 1/2 Toughness (Non-impervious) + Toughness (Impervious) - 4
Wealth: +18 (Wealthy)
Abilities 26 + Skills 23 (92) + Feats 38 + Powers 51 + Combat 30 + Saves 24 - Drawbacks 0 = Total 192
Familiares: