Sleight of Hand (Dex, Manipulation, Trained Only)


You can perform feats of legerdemain such as picking pockets, palming small objects (making them seem to disappear), and so forth.

Check: A check against DC 10 lets you palm a coin-sized object. Minor feats of sleight of hand, such as making a coin disappear, also have a DC of 10 unless an observer is concentrating on noticing what you are doing. When you perform this skill under close observation, your check is opposed by the observer|s Notice check. The observer|s check doesn|t prevent you from performing the action, just from doing it unnoticed.

Try Again: A second Sleight of Hand attempt against the same target, or when being watched by the same observer, has a DC 10 higher than the first check if the first check failed or was noticed.
Action: A Sleight of Hand check is a standard action.
Special: You can make an untrained Sleight of Hand check to conceal something, but must always take 10 when doing so, so you can|t do it while under stress.

MMSkills
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