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======Sleight of Hand (Dex, Manipulation, Trained Only)======

You can perform feats of legerdemain such as picking pockets, palming small objects (making them seem to disappear), and so forth.

**Check:** A check against DC 10 lets you palm a coin-sized object. Minor feats of sleight of hand, such as making a coin disappear, also have a DC of 10 unless an observer is concentrating on noticing what you are doing. When you perform this skill under close observation, your check is opposed by the observer|s [[MMNotice Notice]] check. The observer|s check doesn|t prevent you from performing the action, just from doing it unnoticed.

- //Thievery:// When you try to take something from another person, your opponent makes a [[MMNotice Notice]] check. To obtain the object, you must get a result of 20 or higher, regardless of the opponent|s check result. The opponent noticed the attempt if his check result beats your check result, whether you take the object or not.

- //Planting:// You can make a Sleight of Hand check to plant a small object on someone, slip something into their pocket, drop something into their drink, and so forth. To plant the object, you must get a result of 20 or higher, regardless of the opponent|s check result. The opponent noticed the attempt if his check result beats your check result, whether you plant the object or not.

- //Concealment:// You can use Sleight of Hand to conceal a small item, making your check result the DC of a [[MMSearch Search]] check to find it.

**Try Again:** A second Sleight of Hand attempt against the same target, or when being watched by the same observer, has a DC 10 higher than the first check if the first check failed or was noticed.
**Action:** A Sleight of Hand check is a standard action.
**Special:** You can make an untrained Sleight of Hand check to conceal something, but must always take 10 when doing so, so you can|t do it while under stress.

[[MMSkills]]
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