Acrobatics (Dex, Trained Only)


You can flip, dive, roll, tumble, and perform other acrobatic maneuvers, and you|re also adept at keeping your balance under difficult circumstances.

Check: Make an Acrobatics check (DC 25) to move through a space occupied by an opponent or obstacle (moving over, under, or around). A failed roll means you don|t get past the obstacle.
While balancing, you lose your dodge bonus to Defense unless you have 5 or more ranks in Acrobatics. If you take damage while balancing, make an immediate Acrobatics check to avoid falling.

SurfaceDC
More than 12 in. wide5
7-12 in. wide10
2-6 in. wide15
Less than 2 in. wide20
Uneven or angled+5
Slippery+5


Try Again: No.
Action: Free. If you actually move as part of your Acrobatics check, then it counts as part of your move action.
Special: The balancing aspects of Acrobatics can be used untrained.

MMSkills
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