Revision [1448]

This is an old revision of MMTelekinesis made by GilbertoLeon on 2012-03-06 15:07:31.

 

Telekinesis


Effect: Move ObjectAction: Standard (active)
Range: RangedDuration: Sustained
Saving Throw: None (see description)Cost: 2 points per rank

You can move objects at a distance just by willing it (see the Move Object effect for details on how this works).

Countering


Telekinesis affects motion, so it can potentially counter any other Move Object effect, preventing someone else from moving something. Likewise, other Move Object effects may be able to counter Telekinesis; for example, Magnetic Control could counter an attempt to move a metallic object with Telekinesis.

As a general rule, Telekinesis should not be able to counter things like general attack or movement effects without taking Nullify as an Alternate Power or additional power. Likewise, using Telekinesis to actively deflect attacks should be considered an additional Deflect Alternate Power rather than an automatic capability of the power.

Power Feats


Extras


Flaws


MMPoderes
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