Revision [267]

This is an old revision of MMRegeneration made by GilbertoLeon on 2009-11-13 21:49:03.

 

Regeneration


Type: Alteration Action: None (passive)
Range: Personal Duration: Permanent
Saving Throw: Fortitude (harmless) Cost: 1 point per rank


You recover from damage more easily. For each rank of Regeneration you have, choose one of the following benefits:

Regeneration Recovery Rates


Rank Bruised/Unconscious Injured/Staggered Disabled/Ability Resurrection
1 1 round 20 minutes 5 hours 1 week
2 standard action 5 minutes 1 hour 1 day
3 no action 1 minute 20 minutes 5 hours
4 -- 1 round 5 minutes 1 hour
5 -- standard action 1 minute 20 minutes
6 -- no action 1 round 5 minutes
7 -- -- standard action 1 minute
8 -- -- no action 1 round
9 -- -- -- standard action
10 -- -- -- no action


Regeneration And No Constitution


Characters lacking a Constitution score automatically fail recovery checks and cannot recover from damage (as they are nonliving beings). One rank of Regeneration applied to recovery bonus allows such characters to make recovery checks, starting at -4, with each additional rank improving the bonus normally (-3 at rank 2, +0 at rank 5, then increasing from there). Once able to make recovery checks, no Constitution characters can apply other ranks of Regeneration to speed up the time required to make checks.

Power Feats


Extras


Flaws


Drawbacks


MMPoderes
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