Revision [878]

This is an old revision of MMDamage made by GilbertoLeon on 2010-07-22 12:20:07.

 

Damage


Type: Attack Action: Standard (active)
Range: Touch Duration: Instant
Saving Throw: Toughness (staged) Cost: 1 point per rank


You have a damaging attack. Make an attack roll to hit the target. The attack|s damage bonus equals your rank. Damage is a basic damaging effect, but has many possible variations using different power feats and modifiers.

Damage And Range


The basic Damage effect is touch range, usable as a melee attack. It does not take the user|s Strength modifier into account unless the effect has the Mighty power feat (see Power Feats, following), in which case the user|s Strength adds to the damage bonus. A ranged Damage effect is usable at either melee or normal (rank x 100 feet) range. A perception range Damage effect works at any range, without the need for an attack roll, so long as the user can accurately perceive the target. So a Damage effect usable at melee and normal range that adds the user|s Strength is a Mighty Ranged Damage effect. See the following power feats and modifiers for more information.

Power Feats


Extras


Flaws


Drawbacks


MMPoderes
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