Revision history for MMDamage
Additions:
||**Type:** Attack||**Action:** Standard (active)||
||**Range:** Touch||**Duration:** Instant||
||**Saving Throw:** Toughness (staged)||**Cost:** 1 point per rank||
||**Range:** Touch||**Duration:** Instant||
||**Saving Throw:** Toughness (staged)||**Cost:** 1 point per rank||
Deletions:
Additions:
- **Mighty: **Damage effects with this power feat stack with your normal Strength damage, allowing you to apply your muscle-power to enhance the effect. One rank of the Mighty feat is sufficient for a touch range Damage effect to stack with Strength (which is also touch range). For a normal range Damage effect, each rank of Mighty allows 1 point of Strength damage bonus to stack with the effect. So a character with +4 unarmed damage needs Mighty 4 to add his entire Str bonus to his ranged Damage effect. For perception range Damage effects, every 2 ranks of Mighty allow 1 point of Strength damage bonus to stack. Strength over the amount allowed by the Mighty power feat rank doesn|t stack and doesn|t apply to the effect. The GM should decide on a case-by-case basis if ranged or perception Mighty feats are appropriate. The total damage is still limited by the campaign|s power level. Any extras applied to your Strike damage must also be applied to your Strength damage (increasing the cost of your Strength) in order for your Strength bonus to stack. So, for example, if you want your Strike to be Penetrating (a +1 modifier), you must also pay the cost of a +1 modifier to your Strength in order to add it to your Penetrating Strike.
Deletions:
Additions:
- **Penetrating (+1): **This extra allows Damage to overcome the effects of Impervious Toughness to a degree; the target must make a Toughness save against a Damage rank equal to the ranks of Penetrating Damage. So, if a Damage 4 (Penetrating 2) effect hits a target with Impervious Toughness 9, the target must make a Toughness save against a Damage 2 effect (equal to the Penetrating rank).
Deletions:
Additions:
- **Affects Insubstantial: **Depending on the descriptors, this power feat can represent Damage attuned to a particular wavelength, dimensional phase, radiation band, or supernatural source, allowing it to affect insubstantial targets.