Revision [172]

This is an old revision of MMSuperSenses made by GilbertoLeon on 2009-08-31 20:53:18.

 

Super Senses


Type: Sensory Action: None (passive)
Range: Personal Duration: Continuous
Saving Throw: None Cost: 1 point per rank


One or more of your senses are enhanced, or you have additional sensory abilities beyond the normal five senses. Allocate ranks in Super-Senses to the following effects. Some options require more than one rank, noted in their descriptions.

Like all sensory effects, Super-Senses uses the sense types described on page 68 as descriptors.

Enhanced Senses


The following effects enhance or improve existing senses, whether one of the five normal senses or the additional senses listed in the following section.

Additional Senses


The effects here grant additional sensory capabilities or senses beyond the normal five senses.

Sample Super Senses


Listed here are some examples of Super-Senses using the enhanced and additional senses listed previously. Players should feel free to take these pre-fabricated examples as abilities of Super-Senses and to use them as models for creating their own unique Super-Senses.

Power Feats


Extras


Super Senses often take advantage of the partial modifiers rule when applying extras and flaws so they affect only particular ranks (and therefore senses). See the information under Super Movement on applying modifiers to individual ranks of the effect.

Flaws


Drawbacks


MMPoderes
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