Revision history for MMPersonajes
Additions:
||**Personaje**||**Notice**||**Search**||**Sense Motive**||**Int Modifier**||**K (Streetwise)**||**K (Theology and Philosophy)**||
Deletions:
Additions:
||Personaje||Notice||Search||Sense Motive||Int Modifier||K (Streetwise)||K (Theology and Philosophy)||
||Eleazar||22||15||25||10||20||25||
||Eleazar||22||15||25||10||20||25||
Deletions:
Additions:
[[Eleazar Eleazar, el ángel]]
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Eleazar;22;15;25;10;20;25"}}
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Eleazar;22;15;25;10;20;25"}}
Deletions:
[[Eleazar Eleazar, un ángel o un loco]]
[[ErikLiefeld Erik Liefeld, un luchador ninja gigante]]
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
====Personaje sin nombre====
===Bernardo===
**Power level: ** 10 (150 pp)
**Abilities: ** STR 14 (+2) DEX 16 (+3) CON 14 (+2) INT 22 (+6) WIS 16 (+3) CHA 12 (+1)
**Skills: ** Skill Acrobatics 15 (+18), Drive 10 (+13), Escape Artist 10 (+13), Language 8 (), Profession () 12 (+15), Ride 5 (+8), Stealth 10 (+13), Survival 10 (+13)
**Feats: ** Fearless, Move By Action, Attack Specialization 3 (Blast), Teamwork, Improved Initiative, Elusive Target, Precise Shot 2, Benefit 4 (Wealth)
**Powers: **
**[[MMGravityControl Gravity Control]] 10** (Dynamic; Power feats: Environmental Adaptation (High and low gravity environments); 23 pp)
//DAP: //**[[MMBlast Blast]] 4** (Dynamic; Extras: Area (Burst, Targeted) [+1]; 2 pp)
//DAP: //**[[MMDeflect Deflect]] 11** (Dynamic; Slow and fast projectiles; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic; Low gravity environments; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic; High gravity; 2 pp)
//DAP: //**[[MMTelekinesis Telekinesis]] 11** (Dynamic; 2 pp)
//DAP: //**[[MMFlight Flight]] 11** (Dynamic; 2 pp)
//DAP: //**[[MMForceField Force Field]] 10** (Dynamic; Extras: Impervious [+1]; Power Feats: Selective ; 2 pp)
**Combat: ** Attack +10, +16 (Blast); Damage +2 (Unarmed), +4 (Blast); Defense 18 (14 flat-footed); Initiative +7; Grapple +12; Knockback 1, 12 (Force Field)
**Saves: ** Toughness +2 (+12 [10 Impervious]/Force Field); Fortitude +8; Reflex +10; Will +10
**Wealth: ** +26
**Abilities 34 + Skills 20 + Feats 14 + Powers 37 + Combat 36 + Saves 20 - Drawbacks 0 = Total 161**
**Pendientes: **
- ¿Cuáles son sus 8 lenguajes extra?
- ¿Cuál es su profesión?
- Está pasado por 9 puntos (Tiene maximizados ataque y daño, defensa y toughnes, saves altos con 2 maximizados y skills altos)
Additions:
- Está pasado por 9 puntos (Tiene maximizados ataque y daño, defensa y toughnes, saves altos con 2 maximizados y skills altos)
Deletions:
Additions:
**Saves: ** Toughness +2 (+12 [10 Impervious]/Force Field); Fortitude +8; Reflex +10; Will +10
Deletions:
Additions:
//DAP: //**[[MMForceField Force Field]] 10** (Dynamic; Extras: Impervious [+1]; Power Feats: Selective ; 2 pp)
Deletions:
Additions:
- ¿Cuál es su profesión?
Additions:
**Saves: ** Toughness +2, +12 (10 Impervious) (Force Field); Fortitude +8; Reflex +10; Will +10
Deletions:
Additions:
- Está pasado por 9 puntos
Deletions:
Additions:
**Abilities 34 + Skills 20 + Feats 14 + Powers 37 + Combat 36 + Saves 20 - Drawbacks 0 = Total 161**
Deletions:
Additions:
//DAP: //**[[MMDeflect Deflect]] 11** (Dynamic; Slow and fast projectiles; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic; Low gravity environments; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic; High gravity; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic; Low gravity environments; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic; High gravity; 2 pp)
Deletions:
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic, Low gravity environments; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic, High gravity; 2 pp)
Additions:
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic, Low gravity environments; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic, High gravity; 2 pp)
**Abilities 34 + Skills 20 + Feats 14 + Powers 43 + Combat 36 + Saves 20 - Drawbacks 0 = Total 165**
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic, High gravity; 2 pp)
**Abilities 34 + Skills 20 + Feats 14 + Powers 43 + Combat 36 + Saves 20 - Drawbacks 0 = Total 165**
Deletions:
**Abilities 34 + Skills 20 + Feats 14 + Powers 41 + Combat 36 + Saves 20 - Drawbacks 0 = Total 165**
Additions:
**Feats: ** Fearless, Move By Action, Attack Specialization 3 (Blast), Teamwork, Improved Initiative, Elusive Target, Precise Shot 2, Benefit 4 (Wealth)
**[[MMGravityControl Gravity Control]] 10** (Dynamic; Power feats: Environmental Adaptation (High and low gravity environments); 23 pp)
//DAP: //**[[MMBlast Blast]] 4** (Dynamic; Extras: Area (Burst, Targeted) [+1]; 2 pp)
//DAP: //**[[MMDeflect Deflect]] 11** (Dynamic, Slow and fast projectiles; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic, High and low gravity environments; 2 pp)
//DAP: //**[[MMTelekinesis Telekinesis]] 11** (Dynamic; 2 pp)
//DAP: //**[[MMFlight Flight]] 11** (Dynamic; 2 pp)
//DAP: //**[[MMForceField Force Field]] 10** (Dynamic; Extras: Impervious; Power Feats: Selective ; 2 pp)
**Combat: ** Attack +10, +16 (Blast); Damage +2 (Unarmed), +4 (Blast); Defense 18 (14 flat-footed); Initiative +7; Grapple +12; Knockback 1, 12 (Force Field)
**Saves: ** Toughness +2, +13 (10 Impervious) (Force Field); Fortitude +8; Reflex +10; Will +10
**Wealth: ** +26
**Abilities 34 + Skills 20 + Feats 14 + Powers 41 + Combat 36 + Saves 20 - Drawbacks 0 = Total 165**
- Está pasado por 15 puntos
**[[MMGravityControl Gravity Control]] 10** (Dynamic; Power feats: Environmental Adaptation (High and low gravity environments); 23 pp)
//DAP: //**[[MMBlast Blast]] 4** (Dynamic; Extras: Area (Burst, Targeted) [+1]; 2 pp)
//DAP: //**[[MMDeflect Deflect]] 11** (Dynamic, Slow and fast projectiles; 2 pp)
//DAP: //**[[MMEnvironmentalControl Environmental Control]] 11** (Dynamic, High and low gravity environments; 2 pp)
//DAP: //**[[MMTelekinesis Telekinesis]] 11** (Dynamic; 2 pp)
//DAP: //**[[MMFlight Flight]] 11** (Dynamic; 2 pp)
//DAP: //**[[MMForceField Force Field]] 10** (Dynamic; Extras: Impervious; Power Feats: Selective ; 2 pp)
**Combat: ** Attack +10, +16 (Blast); Damage +2 (Unarmed), +4 (Blast); Defense 18 (14 flat-footed); Initiative +7; Grapple +12; Knockback 1, 12 (Force Field)
**Saves: ** Toughness +2, +13 (10 Impervious) (Force Field); Fortitude +8; Reflex +10; Will +10
**Wealth: ** +26
**Abilities 34 + Skills 20 + Feats 14 + Powers 41 + Combat 36 + Saves 20 - Drawbacks 0 = Total 165**
- Está pasado por 15 puntos
Deletions:
**Feats: ** Fearless, Move By Action, Attack Specialization 3 (), Teamwork, Improved Initiative, Elusive Target, Precise Shot 2, Benefit 4 (Wealth)
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra]; Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +10; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense 18 (14); Initiative +7; Grapple +Grapple; Knockback Knockback
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +8 (+Modificador extra/circunstancia), Reflex +10 (+Modificador extra/circunstancia), Will +10 (+Modificador extra/circunstancia)
**Wealth: ** +Wealth
**Abilities 34 + Skills 20 + Feats 14 + Powers PP de poderes + Combat 36 + Saves 20 - Drawbacks 0 = Total PP totales**
- ¿Que eligió para Attack Specialization?
Additions:
**Feats: ** Fearless, Move By Action, Attack Specialization 3 (), Teamwork, Improved Initiative, Elusive Target, Precise Shot 2, Benefit 4 (Wealth)
**Combat: ** Attack +10; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense 18 (14); Initiative +7; Grapple +Grapple; Knockback Knockback
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +8 (+Modificador extra/circunstancia), Reflex +10 (+Modificador extra/circunstancia), Will +10 (+Modificador extra/circunstancia)
**Abilities 34 + Skills 20 + Feats 14 + Powers PP de poderes + Combat 36 + Saves 20 - Drawbacks 0 = Total PP totales**
**Pendientes: **
- ¿Cuáles son sus 8 lenguajes extra?
- ¿Que eligió para Attack Specialization?
**Combat: ** Attack +10; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense 18 (14); Initiative +7; Grapple +Grapple; Knockback Knockback
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +8 (+Modificador extra/circunstancia), Reflex +10 (+Modificador extra/circunstancia), Will +10 (+Modificador extra/circunstancia)
**Abilities 34 + Skills 20 + Feats 14 + Powers PP de poderes + Combat 36 + Saves 20 - Drawbacks 0 = Total PP totales**
**Pendientes: **
- ¿Cuáles son sus 8 lenguajes extra?
- ¿Que eligió para Attack Specialization?
Deletions:
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa modificada con su condición de modificación); Initiative +Iniciativa; Grapple +Grapple; Knockback Knockback
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Drabacks: ** Drawback (Parametros del Drawback; Valor del drawback pp)
**Complications: ** Tipo de complicación (detalles de la complicación)
**Abilities 34 + Skills 20 + Feats PP de feats + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
Additions:
**Power level: ** 10 (150 pp)
**Abilities: ** STR 14 (+2) DEX 16 (+3) CON 14 (+2) INT 22 (+6) WIS 16 (+3) CHA 12 (+1)
**Skills: ** Skill Acrobatics 15 (+18), Drive 10 (+13), Escape Artist 10 (+13), Language 8 (), Profession () 12 (+15), Ride 5 (+8), Stealth 10 (+13), Survival 10 (+13)
Skill ranks (+modifier / +enhanced modifier)
**Feats: ** Feat, Feat Ranks
**Powers: **
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra]; Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa modificada con su condición de modificación); Initiative +Iniciativa; Grapple +Grapple; Knockback Knockback
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Wealth: ** +Wealth
**Drabacks: ** Drawback (Parametros del Drawback; Valor del drawback pp)
**Complications: ** Tipo de complicación (detalles de la complicación)
**Abilities 34 + Skills 20 + Feats PP de feats + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Abilities: ** STR 14 (+2) DEX 16 (+3) CON 14 (+2) INT 22 (+6) WIS 16 (+3) CHA 12 (+1)
**Skills: ** Skill Acrobatics 15 (+18), Drive 10 (+13), Escape Artist 10 (+13), Language 8 (), Profession () 12 (+15), Ride 5 (+8), Stealth 10 (+13), Survival 10 (+13)
Skill ranks (+modifier / +enhanced modifier)
**Feats: ** Feat, Feat Ranks
**Powers: **
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra]; Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa modificada con su condición de modificación); Initiative +Iniciativa; Grapple +Grapple; Knockback Knockback
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Wealth: ** +Wealth
**Drabacks: ** Drawback (Parametros del Drawback; Valor del drawback pp)
**Complications: ** Tipo de complicación (detalles de la complicación)
**Abilities 34 + Skills 20 + Feats PP de feats + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
Additions:
====Personaje sin nombre====
===Bernardo===
===Bernardo===
Additions:
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Deletions:
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Mind Arm;20;12;24;12;--;--;Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Additions:
Power Points: 152
Deletions:
Additions:
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Mind Arm;20;12;24;12;--;--;Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Deletions:
Additions:
{{table columns="19" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Mind Arm;20;12;24;12;--;--;Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Deletions:
Mind Arm;20;12;24;12;--;--;Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Additions:
{{table columns="19" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);
Mind Arm;20;12;24;12;--;--;Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Mind Arm;20;12;24;12;--;--;Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Deletions:
Additions:
{{table columns="19" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;K (Arcane Lore);K (Art);K (Behavioral Sciences);K (Business);K (Civics);K (Current Events);K (Earth Sciences);K (History);K (Life Sciences);K (Physical Sciences);K (Popular Culture);K (Streetwise);K (Tactics);K (Technology);K (Theology and Philosophy);Mind Arm;;;24;;;;;;;;;;;;;;;;Dark Shield;;;;;;;;;;;;;;;;;;;Eleazar;;;;;;;;;;;;;;;;;;;Erik Liefeld;;;;;;;;;;;;;;;;;;;"}}
Deletions:
Additions:
{{table columns="19" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;K (Arcane Lore);K (Art);K (Behavioral Sciences);K (Business);K (Civics);K (Current Events);K (Earth Sciences);K (History);K (Life Sciences);K (Physical Sciences);K (Popular Culture);K (Streetwise);K (Tactics);K (Technology);K (Theology and Philosophy);Mind Arm;;;;;;;;;;;;;;;;;;;Dark Shield;;;;;;;;;;;;;;;;;;;Eleazar;;;;;;;;;;;;;;;;;;;Erik Liefeld;;;;;;;;;;;;;;;;;;;"}}
Deletions:
Additions:
{{table columns="19" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;K (Arcane Lore);K (Art);K (Behavioral Sciences);K (Business);K (Civics);K (Current Events);K (Earth Sciences);K (History);K (Life Sciences);K (Physical Sciences);K (Popular Culture);K (Streetwise);K (Tactics);K (Technology);K (Theology and Philosophy);Mind Arm;;;;;;;;;;;;;;;;;;;;Dark Shield;;;;;;;;;;;;;;;;;;;;Eleazar;;;;;;;;;;;;;;;;;;;;Erik Liefeld;;;;;;;;;;;;;;;;;;;;"}}
Deletions:
Additions:
{{table columns="19" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;K (Arcane Lore);K (Art);K (Behavioral Sciences);K (Business);K (Civics);K (Current Events);K (Earth Sciences);K (History);K (Life Sciences);K (Physical Sciences);K (Popular Culture);K (Streetwise);K (Tactics);K (Technology);K (Theology and Philosophy)"}}
Deletions:
Additions:
=====Información de la partida=====
===Resumen de la partida===
==Checks pasivos==
{{table columns="17" cellpadding="1" cells="Personaje;Listen;Search;Sense Motive;Spot;Survival;Spellcraft;K (Arcana);K (Architecture and Engineering);K (Dungeoneering);K (Geography);K (History);K (Local);K (Nature);K (Nobility and Royalty);K (Religion);K (The Planes)"}}
===Resumen de la partida===
==Checks pasivos==
{{table columns="17" cellpadding="1" cells="Personaje;Listen;Search;Sense Motive;Spot;Survival;Spellcraft;K (Arcana);K (Architecture and Engineering);K (Dungeoneering);K (Geography);K (History);K (Local);K (Nature);K (Nobility and Royalty);K (Religion);K (The Planes)"}}
Additions:
[[MindArm Mind Arm, un telépata]]
Power Points: 151
Power Points: 151
Deletions:
=====Información de la partida=====
===Resumen de la partida===
==Checks pasivos==
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Additions:
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Deletions:
Additions:
=====Detalles de campaña=====
Power Level: 10
Power Points: 152
=====Información de la partida=====
===Resumen de la partida===
==Checks pasivos==
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Mind Arm;20;12;24;12;--;--;Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Power Level: 10
Power Points: 152
=====Información de la partida=====
===Resumen de la partida===
==Checks pasivos==
{{table columns="7" cellpadding="1" cells="Personaje;Notice;Search;Sense Motive;Int Modifier;K (Streetwise);K (Theology and Philosophy);Mind Arm;20;12;24;12;--;--;Dark Shield;11;12;11;12;--;--;Eleazar;22;15;25;10;20;25;Erik Liefeld;11;11;11;11;--;--"}}
Deletions:
Deletions:
======Nombre======
//Identidad Secreta//
**Power level: ** 10 (150 pp)
**Abilities: ** STR 10 [30] (+0/+10) DEX 14 (+2) CON 13 [17] (+1/+3) INT 12 (+1) WIS 12 (+1) CHA 16 (+3)
**Skills: ** Acrobatics 8 (+10), Escape Artist 4 (+6)
**Feats: ** Acrobatic Bluff, Assestment, Benefit (Wealth), Chokehold, Elusive Target, Power Attack, Improved Critical, Improved Grapple, Improved Throw, Rage, Redirect, Takedown Attack
**Powers: **
**Growth 4** (Extras: Duration [+1]; Flaws: Permanent [-1]; 12 pp)
**Density 6** (Extras: Duration [+1]; Flaws: Permanent [-1]; 18 pp)
**Super Strength 6 [8]** (200 tons; Power Feats: Groundstrike, Shockwave; 14 pp)
**Absorption 7** (Physical damage to boost STR; 28 pp)
**Protection 2**
**Immovable 5 [7]** (Extras: Unstoppable 7 [+1]; 12 pp)
//Growth Effects//
STR +8
CON +4
Grapple +4
Stealth -4
Intimidation +2
Carrying Capacity +5 STR
-1 Attack
-1 Defense
//Density Effects//
STR +12
Impervious Toughness +3
Immovable 2
Super Strength 2
Mass * 5
Can|t swim
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +5 (+3 flat-footed); Initiative +2; Grapple +31, +38 (when STR is boosted); Knockback 16
**Saves: ** Toughness +8 (3 Impervious), +15 (10 Impervious, 7 Absorption -physical damage-); Fortitude +3; Reflex +2; Will +1
**Wealth: ** +12
**Abilities 17 + Skills 3 (12) + Feats 12 + Powers 86 + Combat 32 + Saves 0 - Drawbacks 0 = Total 150**
//Aliados: //
- Noriyuki Carradine: Su maestro
- Su manager en la asociación de lucha metahumana
- Stunning Smasher: Heroína y competidora de la asociación de lucha metahumana
//Enemigos: //
- Dragonesa Escarlata: Líder del clan ninja de la pierna
- Doctor Voodoo: Necromante
- Comisión de combate ético y justo
//Grupos/Organizaciones: //
- Asociación de lucha metahumana
- Clan ninja de la mano
- Clan ninja de la pierna
**Notas: **
1) No tiene página propia porque no tiene nombre todavía
=====Oscar=====
Pendiente
Additions:
[[ErikLiefeld Erik Liefeld, un luchador ninja gigante]]
Additions:
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +5 (+3 flat-footed); Initiative +2; Grapple +31, +38 (when STR is boosted); Knockback 16
Deletions:
Additions:
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +5 (+3 flat-footed); Initiative +2; Grapple +31; Knockback 16
**Wealth: ** +12
**Wealth: ** +12
Deletions:
Additions:
**Absorption 7** (Physical damage to boost STR; 28 pp)
**Protection 2**
Can|t swim
**Saves: ** Toughness +8 (3 Impervious), +15 (10 Impervious, 7 Absorption -physical damage-); Fortitude +3; Reflex +2; Will +1
**Protection 2**
Can|t swim
**Saves: ** Toughness +8 (3 Impervious), +15 (10 Impervious, 7 Absorption -physical damage-); Fortitude +3; Reflex +2; Will +1
Deletions:
Can't swim
**Saves: ** Toughness +8 (+3 Impervious), +15 (+10 Impervious, 7 Absorption, vs. physical damage); Fortitude +3; Reflex +2; Will +1
Additions:
**Protection 9** (Extras: Impervious 7 [+1], Absorption (Boost to STR) 7 [+3]; Flaws: Limited (Physical damage) 7 [-1]; 30 pp)
**Saves: ** Toughness +8 (+3 Impervious), +15 (+10 Impervious, 7 Absorption, vs. physical damage); Fortitude +3; Reflex +2; Will +1
**Saves: ** Toughness +8 (+3 Impervious), +15 (+10 Impervious, 7 Absorption, vs. physical damage); Fortitude +3; Reflex +2; Will +1
Deletions:
**Protection 2** (2 pp)
**Saves: ** Toughness +8 (+3 Impervious), Fortitude +3, Reflex +2, Will +1
Additions:
[[MindArm Mind Arm, un telépata]]
[[DarkShield Dark Shield, un soldado en una misión en el país]]
[[Eleazar Eleazar, un ángel o un loco]]
[[DarkShield Dark Shield, un soldado en una misión en el país]]
[[Eleazar Eleazar, un ángel o un loco]]
Deletions:
Additions:
[Eleazar]
Deletions:
Additions:
Eleazar
Deletions:
Additions:
[Eleazar]
Deletions:
=====Alondra=====
**Abilities: ** STR 14 (+2) DEX 10 (+0) CON 18 [20] (+4/+5) INT 10 (+0) WIS 18 [20] (+4/+5) CHA 18 [22] (+4/+6)
**Skills: ** Gather Information 6 (+12), Intimidate 9 (+15), Knowledge (Streetwise) 10 (+10), Knowledge (Theology) 15 (+15), Medicine 5 (+10), Notice 7 (+12), Perform (Oratory) 9 (+15), Search 5 (+5), Sense Motive 10 (+15)
**Feats: ** Melee Focus 4, Dodge Focus 3, Inspire 2, Diehard, Fearless, Fearsome Presence 4, Ritualist -Knowledge (Theology)-
**Enhanced Constitution 1** (2 pp)
**Enhanced Wisdom 1** (2 pp)
**Enhanced Charisma 2** (4 pp)
**Super Senses 6** (Normal Sight [Counters illusion]; Demonic Awareness [Mental, Extended 2, Benefit (Direct Inspiration)]; 6 pp)
//AP: //**Exorcism 12** (Flaws: Range [Perception to Touch; -2 pp]; 1 pp)
**Force Field 5** (Extras: Impervious [+1]; 10 pp)
**Flight 5** (Drawbacks: Power loss [When unable to say a prayer, minor, uncommon; -1 pp]; 9 pp)
**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1 pp]; 19 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
//Enhanced Constitution//
CON +2 (Enhanced)
//Enhanced Wisdom//
WIS +2 (Enhanced)
//Enhanced Charisma//
CHA +4 (Enhanced)
**Combat: ** Attack +4, +8 (Melee, Blast, Stun); Damage +2 (Unarmed), +9 (Blast), +10 (Penetrating strike, Crit on 19-20); Defense +6 (+2 flat-footed); Initiative +0
**Saves: ** Toughness +5, +10 (Forcefield, 5 Impervious); Fortitude +10; Reflex +4; Will +15
**Drawbacks: ** No wealth bonus (Minor, Common; 2pp)
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 56 + Combat 14 + Saves 19 - Drawbacks 2 = Total 150**
Additions:
DarkShield
Deletions:
=====César=====
**Abilities: ** STR 16 (+3) DEX 14 (+2) CON 18 (+4) INT 14 (+2) WIS 12 (+1) CHA 12 (+1)
**Feats: ** Blind fight, Contacts, Diehard, Endurance, Fearless, Fearsome presence 2, Improved grapple, Improved pin, Taunt
**Device 12** [Power suit] (Hard to lose; Power Feats: Indestructible, Restricted; 50 pp)
**Devices: **
//Power suit// (60 pp total)
**Flight 6** (12 pp)
//AP: //**Speed 5** and **Super Strength 3** (Power Feats: Bracing); 1pp
**Forcefield 6** (Extras: Impervious 10 [+valor del Extra]; 16 pp)
**Strike 7** (Extras: Penetrating [10; +1]; Power Feats: Mighty; 18 pp)
**Immunity 9** (Life support; 9 pp)
**Super senses 4** (Radio, Ultravision, Infravision, Distance Sense; 4 pp)
**Combat: ** Attack +10; Damage +3 (unarmed, +10 (Penetrating strike)); Defense +10 (+10 flat-footed); Initiative +2
**Saves: ** Toughness +10 (Impervious), Fortitude +10, Reflex +6, Will +5
**Abilities 26 + Skills 8 (32) + Feats 10 + Powers 50 + Combat 40 + Saves 14 - Drawbacks 0 = Total 148**
1) Le quedan power points libres (2)
1) No se en que skills se gastó sus ranks
1) Feats que piden skills: Constacts te pide Gather Information, Fearsome Presence 2 te pide +2 total en Intimidate, Taunt necesita Bluff y sólo hace que puedas demoralizar a alguien con otra cosa que Intimidate.
Deletions:
==Nombre==
**Abilities: ** STR 10 (+0) DEX 12 (+1) CON 12 (+1) INT 15 (+2) WIS 30 (+10) CHA 16 (+3)
**Skills: ** Concentration 8 (+18), Sense Motive 4 (+14)
**Feats: ** None
**Insubstantial 4** (Incorporeal; 20 pp)
//AP: //**Insubstantial 3** (Energy; Power Feats: Selective, Subtle 2; 1 pp)
**Telepathy 10** (DAP; 21 pp)
//DAP: //**Communication 6** (Mental; Extras: Area [+1], Two-way [+1], ;Power Feats: Rapid, Selective; 2 pp)
//DAP: //**Mind Control 10** (2 pp)
//DAP: //**Telekinesis 10** (4 tons/8 tons/12 tons/24 tons/60 tons; 2 pp)
//DAP: //**Telelocation 10** (Extras: Duration [Sustained; +1]; 2 pp)
//Telepathy effects//
Communication 10 (Mental)
Mind Reading 10
**Combat: ** Attack +8; Damage +0 (unarmed); Defense +10 (+5 flat-footed); Initiative +1
**Saves: ** Toughness +1, Fortitude +6, Reflex +6, Will +15
**Abilities 35 + Skills 3 (12) + Feats 0 + Powers 50 + Combat 36 + Saves 15 - Drawbacks 0 = Total 139**
1) Quedan 11 pp libres para gastar
1) Falta elegir una condición relativamente común que pueda afectar al personaje en su forma insubstancial completa -la de rank 4-
1) No se puede comprar Mind Shield ya que el modificador de Will ya está al límite.
Additions:
MindArm
Additions:
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +5 (+3 flat-footed); Initiative +2; Knockback 16
//Aliados: //
- Noriyuki Carradine: Su maestro
- Su manager en la asociación de lucha metahumana
- Stunning Smasher: Heroína y competidora de la asociación de lucha metahumana
//Enemigos: //
- Dragonesa Escarlata: Líder del clan ninja de la pierna
- Doctor Voodoo: Necromante
- Comisión de combate ético y justo
//Grupos/Organizaciones: //
- Asociación de lucha metahumana
- Clan ninja de la mano
- Clan ninja de la pierna
//Aliados: //
- Noriyuki Carradine: Su maestro
- Su manager en la asociación de lucha metahumana
- Stunning Smasher: Heroína y competidora de la asociación de lucha metahumana
//Enemigos: //
- Dragonesa Escarlata: Líder del clan ninja de la pierna
- Doctor Voodoo: Necromante
- Comisión de combate ético y justo
//Grupos/Organizaciones: //
- Asociación de lucha metahumana
- Clan ninja de la mano
- Clan ninja de la pierna
Deletions:
Additions:
**Skills: ** Acrobatics 8 (+10), Escape Artist 4 (+6)
**Feats: ** Acrobatic Bluff, Assestment, Benefit (Wealth), Chokehold, Elusive Target, Power Attack, Improved Critical, Improved Grapple, Improved Throw, Rage, Redirect, Takedown Attack
**Super Strength 6 [8]** (200 tons; Power Feats: Groundstrike, Shockwave; 14 pp)
**Protection 2** (2 pp)
**Immovable 5 [7]** (Extras: Unstoppable 7 [+1]; 12 pp)
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +5 (+3 flat-footed); Initiative +2
**Saves: ** Toughness +8 (+3 Impervious), Fortitude +3, Reflex +2, Will +1
**Abilities 17 + Skills 3 (12) + Feats 12 + Powers 86 + Combat 32 + Saves 0 - Drawbacks 0 = Total 150**
1) No tiene página propia porque no tiene nombre todavía
**Feats: ** Acrobatic Bluff, Assestment, Benefit (Wealth), Chokehold, Elusive Target, Power Attack, Improved Critical, Improved Grapple, Improved Throw, Rage, Redirect, Takedown Attack
**Super Strength 6 [8]** (200 tons; Power Feats: Groundstrike, Shockwave; 14 pp)
**Protection 2** (2 pp)
**Immovable 5 [7]** (Extras: Unstoppable 7 [+1]; 12 pp)
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +5 (+3 flat-footed); Initiative +2
**Saves: ** Toughness +8 (+3 Impervious), Fortitude +3, Reflex +2, Will +1
**Abilities 17 + Skills 3 (12) + Feats 12 + Powers 86 + Combat 32 + Saves 0 - Drawbacks 0 = Total 150**
1) No tiene página propia porque no tiene nombre todavía
Deletions:
**Protection 5** (5 pp)
**Immovable 5 [7]** (Extras: Unstoppable [+1]; 10 pp)
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +7 (+4 flat-footed); Initiative +2
**Saves: ** Toughness +11 (+3 Impervious), Fortitude +3, Reflex +2, Will +1
**Abilities 17 + Skills 4 (16) + Feats 11 + Powers 89 + Combat 36 + Saves 0 - Drawbacks 0 = Total 157**
1) Está pasado en power points
1) No se en que skills se gastó sus ranks, ni que feats tiene
1) Absorption es el causante de muchos problemas. En primera, su rank vale como bono a Toughness para efectos de power level, lo cuál lanza su Toughness a 18 -de nuevo, para power level- por lo que la defensa debería ser de 2; y en segunda, el boost es a Str que ya está al límite y no puede subir mucho a menos que se baje más el ataque. En este caso particular, sólo podría ganar un boost de 2 a Str, ya que el ataque es de 9. Otra opción para hacerlo legal aparte de bajarlo, sería comprarlo limitándolo a un tipo muy específico de energía, lo cuál además lo haría costar 2 puntos menos por rango -y no, energía cinética o potencial no valen-.
Additions:
//AP: //**Exorcism 12** (Flaws: Range [Perception to Touch; -2 pp]; 1 pp)
**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1 pp]; 19 pp)
//AP: //**Stun 6** (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
**Combat: ** Attack +4, +8 (Melee, Blast, Stun); Damage +2 (Unarmed), +9 (Blast), +10 (Penetrating strike, Crit on 19-20); Defense +6 (+2 flat-footed); Initiative +0
**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1 pp]; 19 pp)
//AP: //**Stun 6** (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
**Combat: ** Attack +4, +8 (Melee, Blast, Stun); Damage +2 (Unarmed), +9 (Blast), +10 (Penetrating strike, Crit on 19-20); Defense +6 (+2 flat-footed); Initiative +0
Deletions:
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1 pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [General, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
**Combat: ** Attack +4, +8 (Melee, Blast); Damage +2 (Unarmed), +9 (Blast), +10 (Penetrating strike, Crit on 19-20); Defense +6 (+2 flat-footed); Initiative +0
Additions:
**Flight 5** (Drawbacks: Power loss [When unable to say a prayer, minor, uncommon; -1 pp]; 9 pp)
Deletions:
Additions:
**Flight 5** (Drawbacks: Power loss [When unable to pray, minor, uncommon; -1 pp]; 9 pp)
**Exorcism 10** (Drawbacks: Power Loss [When unable to say a prayer; -1 pp]; 19 pp)
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1 pp]; 1 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [General, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
**Exorcism 10** (Drawbacks: Power Loss [When unable to say a prayer; -1 pp]; 19 pp)
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1 pp]; 1 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [General, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
Deletions:
**Exorcism 10** (Drawbacks: Power Loss [If unable to pray; -1 pp]; 19 pp)
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1 pp]; 1 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [General, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
Additions:
//AP: //**Stun 6** (Extras: Area [General, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
**Feats: ** Blind fight, Contacts, Diehard, Endurance, Fearless, Fearsome presence 2, Improved grapple, Improved pin, Taunt
1) Feats que piden skills: Constacts te pide Gather Information, Fearsome Presence 2 te pide +2 total en Intimidate, Taunt necesita Bluff y sólo hace que puedas demoralizar a alguien con otra cosa que Intimidate.
**Feats: ** Blind fight, Contacts, Diehard, Endurance, Fearless, Fearsome presence 2, Improved grapple, Improved pin, Taunt
1) Feats que piden skills: Constacts te pide Gather Information, Fearsome Presence 2 te pide +2 total en Intimidate, Taunt necesita Bluff y sólo hace que puedas demoralizar a alguien con otra cosa que Intimidate.
Deletions:
**Feats: ** Diehard, Blind fight, Contacts, Fearsome presence 2, Fearless, Endurance, Improved Grapple, Improved pin, Taunt
Additions:
**Abilities: ** STR 16 (+3) DEX 14 (+2) CON 18 (+4) INT 14 (+2) WIS 12 (+1) CHA 12 (+1)
**Feats: ** Diehard, Blind fight, Contacts, Fearsome presence 2, Fearless, Endurance, Improved Grapple, Improved pin, Taunt
**Device 12** [Power suit] (Hard to lose; Power Feats: Indestructible, Restricted; 50 pp)
**Devices: **
//Power suit// (60 pp total)
**Flight 6** (12 pp)
//AP: //**Speed 5** and **Super Strength 3** (Power Feats: Bracing); 1pp
**Forcefield 6** (Extras: Impervious 10 [+valor del Extra]; 16 pp)
**Strike 7** (Extras: Penetrating [10; +1]; Power Feats: Mighty; 18 pp)
**Immunity 9** (Life support; 9 pp)
**Super senses 4** (Radio, Ultravision, Infravision, Distance Sense; 4 pp)
**Combat: ** Attack +10; Damage +3 (unarmed, +10 (Penetrating strike)); Defense +10 (+10 flat-footed); Initiative +2
**Saves: ** Toughness +10 (Impervious), Fortitude +10, Reflex +6, Will +5
**Abilities 26 + Skills 8 (32) + Feats 10 + Powers 50 + Combat 40 + Saves 14 - Drawbacks 0 = Total 148**
1) Le quedan power points libres (2)
1) No se en que skills se gastó sus ranks
**Feats: ** Diehard, Blind fight, Contacts, Fearsome presence 2, Fearless, Endurance, Improved Grapple, Improved pin, Taunt
**Device 12** [Power suit] (Hard to lose; Power Feats: Indestructible, Restricted; 50 pp)
**Devices: **
//Power suit// (60 pp total)
**Flight 6** (12 pp)
//AP: //**Speed 5** and **Super Strength 3** (Power Feats: Bracing); 1pp
**Forcefield 6** (Extras: Impervious 10 [+valor del Extra]; 16 pp)
**Strike 7** (Extras: Penetrating [10; +1]; Power Feats: Mighty; 18 pp)
**Immunity 9** (Life support; 9 pp)
**Super senses 4** (Radio, Ultravision, Infravision, Distance Sense; 4 pp)
**Combat: ** Attack +10; Damage +3 (unarmed, +10 (Penetrating strike)); Defense +10 (+10 flat-footed); Initiative +2
**Saves: ** Toughness +10 (Impervious), Fortitude +10, Reflex +6, Will +5
**Abilities 26 + Skills 8 (32) + Feats 10 + Powers 50 + Combat 40 + Saves 14 - Drawbacks 0 = Total 148**
1) Le quedan power points libres (2)
1) No se en que skills se gastó sus ranks
Deletions:
No Differences
Additions:
**Force Field 5** (Extras: Impervious [+1]; 10 pp)
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 56 + Combat 14 + Saves 19 - Drawbacks 2 = Total 150**
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 56 + Combat 14 + Saves 19 - Drawbacks 2 = Total 150**
Deletions:
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 55 + Combat 14 + Saves 19 - Drawbacks 2 = Total 149**
**Complications: ** Tipo de complicación (detalles de la complicación)
Additions:
**Skills: ** Gather Information 6 (+12), Intimidate 9 (+15), Knowledge (Streetwise) 10 (+10), Knowledge (Theology) 15 (+15), Medicine 5 (+10), Notice 7 (+12), Perform (Oratory) 9 (+15), Search 5 (+5), Sense Motive 10 (+15)
Deletions:
Additions:
**Super Senses 6** (Normal Sight [Counters illusion]; Demonic Awareness [Mental, Extended 2, Benefit (Direct Inspiration)]; 6 pp)
**Flight 5** (Drawbacks: Power loss [If unable to pray, minor, uncommon; -1 pp]; 9 pp)
**Force Field 5** (Extras: Impervious [+1]; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1 pp]; 9 pp)
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1 pp]; 1 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
**Drawbacks: ** No wealth bonus (Minor, Common; 2pp)
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 55 + Combat 14 + Saves 19 - Drawbacks 2 = Total 149**
**Flight 5** (Drawbacks: Power loss [If unable to pray, minor, uncommon; -1 pp]; 9 pp)
**Force Field 5** (Extras: Impervious [+1]; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1 pp]; 9 pp)
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1 pp]; 1 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [If unable to pray, minor, uncommon; -1pp]; 1 pp)
**Drawbacks: ** No wealth bonus (Minor, Common; 2pp)
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 55 + Combat 14 + Saves 19 - Drawbacks 2 = Total 149**
Deletions:
**Force Field 5** (Extras: Impervious [+1]; Drawbacks: Power Loss [If unable to pray; -1 pp]; 9 pp)
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [If unable to pray; -1 pp]; 1 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 49 + Combat 14 + Saves 19 - Drawbacks PP de drawbacks = Total 145**
Additions:
**Combat: ** Attack +4, +8 (Melee, Blast); Damage +2 (Unarmed), +9 (Blast), +10 (Penetrating strike, Crit on 19-20); Defense +6 (+2 flat-footed); Initiative +0
**Saves: ** Toughness +5, +10 (Forcefield, 5 Impervious); Fortitude +10; Reflex +4; Will +15
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 49 + Combat 14 + Saves 19 - Drawbacks PP de drawbacks = Total 145**
**Saves: ** Toughness +5, +10 (Forcefield, 5 Impervious); Fortitude +10; Reflex +4; Will +15
**Abilities 28 + Skills 19 (76) + Feats 16 + Powers 49 + Combat 14 + Saves 19 - Drawbacks PP de drawbacks = Total 145**
Deletions:
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Abilities PP de habilidades + Skills 19 (76) + Feats 16 + Powers 49 + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
Additions:
**Abilities PP de habilidades + Skills 19 (76) + Feats 16 + Powers 49 + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
Deletions:
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Abilities PP de habilidades + Skills 19 (76) + Feats 16 + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
Additions:
**Flight 5** (Drawbacks: Power loss [If unable to pray; -1 pp]; 9 pp)
**Force Field 5** (Extras: Impervious [+1]; Drawbacks: Power Loss [If unable to pray; -1 pp]; 9 pp)
**Exorcism 10** (Drawbacks: Power Loss [If unable to pray; -1 pp]; 19 pp)
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [If unable to pray; -1 pp]; 1 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
**Force Field 5** (Extras: Impervious [+1]; Drawbacks: Power Loss [If unable to pray; -1 pp]; 9 pp)
**Exorcism 10** (Drawbacks: Power Loss [If unable to pray; -1 pp]; 19 pp)
//AP: //**Strike 8** (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [If unable to pray; -1 pp]; 1 pp)
//AP: //**Blast 9** (Power Feats: Accurate 2; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
//AP: //**Stun 6** (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
//AP: //**Healing 6** (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [If unable to pray -1pp]; 1 pp)
Deletions:
Additions:
**Abilities: ** STR 14 (+2) DEX 10 (+0) CON 18 [20] (+4/+5) INT 10 (+0) WIS 18 [20] (+4/+5) CHA 18 [22] (+4/+6)
**Skills: ** Gather Information 6 (+12), Intimidate 9 (+15), Knowledge (Streetwise) 10 (+10), Knowledge (Theology) 15 (+15), Medicine 5 (+10), Notice 7 (+12), Perform () 9 (+15), Search 5 (+5), Sense Motive 10 (+15)
**Feats: ** Melee Focus 4, Dodge Focus 3, Inspire 2, Diehard, Fearless, Fearsome Presence 4, Ritualist -Knowledge (Theology)-
**Enhanced Constitution 1** (2 pp)
**Enhanced Wisdom 1** (2 pp)
**Enhanced Charisma 2** (4 pp)
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra]; Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Enhanced Constitution//
CON +2 (Enhanced)
//Enhanced Wisdom//
WIS +2 (Enhanced)
//Enhanced Charisma//
CHA +4 (Enhanced)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa modificada con su condición de modificación); Initiative +Iniciativa
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Abilities PP de habilidades + Skills 19 (76) + Feats 16 + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Complications: ** Tipo de complicación (detalles de la complicación)
**Skills: ** Gather Information 6 (+12), Intimidate 9 (+15), Knowledge (Streetwise) 10 (+10), Knowledge (Theology) 15 (+15), Medicine 5 (+10), Notice 7 (+12), Perform () 9 (+15), Search 5 (+5), Sense Motive 10 (+15)
**Feats: ** Melee Focus 4, Dodge Focus 3, Inspire 2, Diehard, Fearless, Fearsome Presence 4, Ritualist -Knowledge (Theology)-
**Enhanced Constitution 1** (2 pp)
**Enhanced Wisdom 1** (2 pp)
**Enhanced Charisma 2** (4 pp)
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra]; Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Enhanced Constitution//
CON +2 (Enhanced)
//Enhanced Wisdom//
WIS +2 (Enhanced)
//Enhanced Charisma//
CHA +4 (Enhanced)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa modificada con su condición de modificación); Initiative +Iniciativa
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Abilities PP de habilidades + Skills 19 (76) + Feats 16 + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Complications: ** Tipo de complicación (detalles de la complicación)
Deletions:
Additions:
1) Absorption es el causante de muchos problemas. En primera, su rank vale como bono a Toughness para efectos de power level, lo cuál lanza su Toughness a 18 -de nuevo, para power level- por lo que la defensa debería ser de 2; y en segunda, el boost es a Str que ya está al límite y no puede subir mucho a menos que se baje más el ataque. En este caso particular, sólo podría ganar un boost de 2 a Str, ya que el ataque es de 9. Otra opción para hacerlo legal aparte de bajarlo, sería comprarlo limitándolo a un tipo muy específico de energía, lo cuál además lo haría costar 2 puntos menos por rango -y no, energía cinética o potencial no valen-.
Deletions:
Additions:
**Abilities: ** STR 10 [30] (+0/+10) DEX 14 (+2) CON 13 [17] (+1/+3) INT 12 (+1) WIS 12 (+1) CHA 16 (+3)
**Super Strength 7 [9]** (250 tons/500 tons/800 tons/1,600 tons/4,000 tons; Power Feats: Groundstrike, Shockwave; 16 pp)
**Absorption 7** (Physical damage to boost STR; 28 pp)
**Protection 5** (5 pp)
**Immovable 5 [7]** (Extras: Unstoppable [+1]; 10 pp)
Grapple +4
Stealth -4
Intimidation +2
Carrying Capacity +5 STR
Can't swim
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +7 (+4 flat-footed); Initiative +2
**Saves: ** Toughness +11 (+3 Impervious), Fortitude +3, Reflex +2, Will +1
**Abilities 17 + Skills 4 (16) + Feats 11 + Powers 89 + Combat 36 + Saves 0 - Drawbacks 0 = Total 157**
1) Está pasado en power points
1) Absorption es el causante de muchos problemas. En primera, su rank vale como bono a Toughness para efectos de power level, lo cuál lanza su Toughness a 18 -de nuevo, para power level- por lo que la defensa debería ser de 2; y en segunda, el boost es a Str que ya está al límite y no puede subir mucho a menos que se baje más el ataque. En este caso particular, sólo podría ganar un boost de 2 a Str, ya que el ataque es de 9.
**Super Strength 7 [9]** (250 tons/500 tons/800 tons/1,600 tons/4,000 tons; Power Feats: Groundstrike, Shockwave; 16 pp)
**Absorption 7** (Physical damage to boost STR; 28 pp)
**Protection 5** (5 pp)
**Immovable 5 [7]** (Extras: Unstoppable [+1]; 10 pp)
Grapple +4
Stealth -4
Intimidation +2
Carrying Capacity +5 STR
Can't swim
**Combat: ** Attack +9; Damage +10 (unarmed); Defense +7 (+4 flat-footed); Initiative +2
**Saves: ** Toughness +11 (+3 Impervious), Fortitude +3, Reflex +2, Will +1
**Abilities 17 + Skills 4 (16) + Feats 11 + Powers 89 + Combat 36 + Saves 0 - Drawbacks 0 = Total 157**
1) Está pasado en power points
1) Absorption es el causante de muchos problemas. En primera, su rank vale como bono a Toughness para efectos de power level, lo cuál lanza su Toughness a 18 -de nuevo, para power level- por lo que la defensa debería ser de 2; y en segunda, el boost es a Str que ya está al límite y no puede subir mucho a menos que se baje más el ataque. En este caso particular, sólo podría ganar un boost de 2 a Str, ya que el ataque es de 9.
Deletions:
**Super Strength 7 [10]** (250 tons/500 tons/800 tons/1,600 tons/4,000 tons; Power Feats: Groundstrike, Shockwave; 16 pp)
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
Super Strength 1
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa modificada con su condición de modificación); Initiative +Iniciativa
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Abilities 17 + Skills 4 (16) + Feats 11 + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Complications: ** Tipo de complicación (detalles de la complicación)
Additions:
**Abilities: ** STR 10 [18/30] (+0/+4/+10) DEX 14 (+2) CON 13 [17] (+1/+3) INT 12 (+1) WIS 12 (+1) CHA 16 (+3)
**Growth 4** (Extras: Duration [+1]; Flaws: Permanent [-1]; 12 pp)
**Density 6** (Extras: Duration [+1]; Flaws: Permanent [-1]; 18 pp)
**Super Strength 7 [10]** (250 tons/500 tons/800 tons/1,600 tons/4,000 tons; Power Feats: Groundstrike, Shockwave; 16 pp)
//Density Effects//
STR +12
Impervious Toughness +3
Immovable 2
Super Strength 2
Mass * 5
**Growth 4** (Extras: Duration [+1]; Flaws: Permanent [-1]; 12 pp)
**Density 6** (Extras: Duration [+1]; Flaws: Permanent [-1]; 18 pp)
**Super Strength 7 [10]** (250 tons/500 tons/800 tons/1,600 tons/4,000 tons; Power Feats: Groundstrike, Shockwave; 16 pp)
//Density Effects//
STR +12
Impervious Toughness +3
Immovable 2
Super Strength 2
Mass * 5
Deletions:
**Growth 4** (Parámetros o detalles del poder; Extras: Duration [+1]; Flaws: Permanent [-1]; 12 pp)
Additions:
**Abilities: ** STR 10 [18] (+0/+4) DEX 14 (+2) CON 13 [17] (+1/+3) INT 12 (+1) WIS 12 (+1) CHA 16 (+3)
**Growth 4** (Parámetros o detalles del poder; Extras: Duration [+1]; Flaws: Permanent [-1]; 12 pp)
//Growth Effects//
STR +8
CON +4
Super Strength 1
-1 Attack
-1 Defense
**Growth 4** (Parámetros o detalles del poder; Extras: Duration [+1]; Flaws: Permanent [-1]; 12 pp)
//Growth Effects//
STR +8
CON +4
Super Strength 1
-1 Attack
-1 Defense
Deletions:
**Skills: ** Skill Skill ranks (+modifier / +enhanced modifier)
**Feats: ** Feat, Feat Ranks
Additions:
======Nombre======
**Abilities: ** STR 10 [Enhanced] (+0/Enhanced STR mod) DEX 14 (+2) CON 13 [Enhanced] (+1/Enhanced CON mod) INT 12 (+1) WIS 12 (+1) CHA 16 (+3)
**Skills: ** Skill Skill ranks (+modifier / +enhanced modifier)
**Feats: ** Feat, Feat Ranks
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa modificada con su condición de modificación); Initiative +Iniciativa
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Abilities 17 + Skills 4 (16) + Feats 11 + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Complications: ** Tipo de complicación (detalles de la complicación)
1) No se en que skills se gastó sus ranks, ni que feats tiene
**Abilities: ** STR 10 [Enhanced] (+0/Enhanced STR mod) DEX 14 (+2) CON 13 [Enhanced] (+1/Enhanced CON mod) INT 12 (+1) WIS 12 (+1) CHA 16 (+3)
**Skills: ** Skill Skill ranks (+modifier / +enhanced modifier)
**Feats: ** Feat, Feat Ranks
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; +valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat]; Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa modificada con su condición de modificación); Initiative +Iniciativa
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Abilities 17 + Skills 4 (16) + Feats 11 + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Complications: ** Tipo de complicación (detalles de la complicación)
1) No se en que skills se gastó sus ranks, ni que feats tiene
Additions:
//DAP: //**Telekinesis 10** (4 tons/8 tons/12 tons/24 tons/60 tons; 2 pp)
Deletions:
Additions:
//DAP: //**Mind Control 10** (2 pp)
//DAP: //**Telekinesis 10** (4 tons/8 tons/12 tons/24 tons/60 tons;2 pp)
//DAP: //**Telelocation 10** (Extras: Duration [Sustained; +1]; 2 pp)
//Telepathy effects//
Communication 10 (Mental)
Mind Reading 10
**Abilities 35 + Skills 3 (12) + Feats 0 + Powers 50 + Combat 36 + Saves 15 - Drawbacks 0 = Total 139**
1) Quedan 11 pp libres para gastar
1) No se puede comprar Mind Shield ya que el modificador de Will ya está al límite.
//DAP: //**Telekinesis 10** (4 tons/8 tons/12 tons/24 tons/60 tons;2 pp)
//DAP: //**Telelocation 10** (Extras: Duration [Sustained; +1]; 2 pp)
//Telepathy effects//
Communication 10 (Mental)
Mind Reading 10
**Abilities 35 + Skills 3 (12) + Feats 0 + Powers 50 + Combat 36 + Saves 15 - Drawbacks 0 = Total 139**
1) Quedan 11 pp libres para gastar
1) No se puede comprar Mind Shield ya que el modificador de Will ya está al límite.
Deletions:
//DAP: //
//DAP: //
//DAP: //
//DAP: //
//DAP: //
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; + valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat];Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; + valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat];Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; + valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat];Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; + valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat];Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Abilities 35 + Skills 3 (12) + Feats 0 + Powers PP de poderes + Combat 36 + Saves 15 - Drawbacks 0 = Total PP totales**
1)
Additions:
**Insubstantial 4** (Incorporeal; 20 pp)
**Telepathy 10** (DAP; 21 pp)
//DAP: //**Communication 6** (Mental; Extras: Area [+1], Two-way [+1], ;Power Feats: Rapid, Selective; 2 pp)
//DAP: //
//DAP: //
//DAP: //
//DAP: //
//DAP: //
//DAP: //
**Telepathy 10** (DAP; 21 pp)
//DAP: //**Communication 6** (Mental; Extras: Area [+1], Two-way [+1], ;Power Feats: Rapid, Selective; 2 pp)
//DAP: //
//DAP: //
//DAP: //
//DAP: //
//DAP: //
//DAP: //
Deletions:
Additions:
**Insubstantial 4** (Incorporeal 20 pp)
//AP: //**Insubstantial 3** (Energy; Power Feats: Selective, Subtle 2; 1 pp)
**Notas: **
1) Falta elegir una condición relativamente común que pueda afectar al personaje en su forma insubstancial completa -la de rank 4-
1)
//AP: //**Insubstantial 3** (Energy; Power Feats: Selective, Subtle 2; 1 pp)
**Notas: **
1) Falta elegir una condición relativamente común que pueda afectar al personaje en su forma insubstancial completa -la de rank 4-
1)
Additions:
**Abilities 35 + Skills 3 (12) + Feats 0 + Powers PP de poderes + Combat 36 + Saves 15 - Drawbacks 0 = Total PP totales**
Deletions:
Additions:
**Saves: ** Toughness +1, Fortitude +6, Reflex +6, Will +15
Deletions:
**Complications: ** Tipo de complicación (detalles de la complicación)
Additions:
**Abilities: ** STR 10 (+0) DEX 12 (+1) CON 12 (+1) INT 15 (+2) WIS 30 (+10) CHA 16 (+3)
**Skills: ** Concentration 8 (+18), Sense Motive 4 (+14)
**Feats: ** None
**Combat: ** Attack +8; Damage +0 (unarmed); Defense +10 (+5 flat-footed); Initiative +1
**Abilities 35 + Skills 3 (12) + Feats 0 + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Skills: ** Concentration 8 (+18), Sense Motive 4 (+14)
**Feats: ** None
**Combat: ** Attack +8; Damage +0 (unarmed); Defense +10 (+5 flat-footed); Initiative +1
**Abilities 35 + Skills 3 (12) + Feats 0 + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
Deletions:
**Skills: ** Skill Skill ranks (+modifier / +enhanced modifier)
**Feats: ** Feat, Feat Ranks
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa touch); Initiative +Iniciativa
**Abilities PP de habilidades + Skills PP de skills (Ranks ranks) + Feats PP de feats + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
Additions:
**Power level: ** 10 (150 pp)
Deletions:
Additions:
==Nombre==
//Identidad Secreta//
**Power level: ** X (X pp)
**Abilities: ** STR X [Enhanced] (STR mod/Enhanced STR mod) DEX X [Enhanced] (DEX mod/Enhanced DEX mod) CON X [Enhanced] (CON mod/Enhanced CON mod) INT X [Enhanced] (INT mod/Enhanced INT mod) WIS X [Enhanced] (WIS mod/Enhanced WIS mod) CHA X [Enhanced] (CHA mod/Enhanced CHA mod)
**Skills: ** Skill Skill ranks (+modifier / +enhanced modifier)
**Feats: ** Feat, Feat Ranks
**Powers: **
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; + valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat];Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa touch); Initiative +Iniciativa
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Abilities PP de habilidades + Skills PP de skills (Ranks ranks) + Feats PP de feats + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Complications: ** Tipo de complicación (detalles de la complicación)
//Identidad Secreta//
**Power level: ** X (X pp)
**Abilities: ** STR X [Enhanced] (STR mod/Enhanced STR mod) DEX X [Enhanced] (DEX mod/Enhanced DEX mod) CON X [Enhanced] (CON mod/Enhanced CON mod) INT X [Enhanced] (INT mod/Enhanced INT mod) WIS X [Enhanced] (WIS mod/Enhanced WIS mod) CHA X [Enhanced] (CHA mod/Enhanced CHA mod)
**Skills: ** Skill Skill ranks (+modifier / +enhanced modifier)
**Feats: ** Feat, Feat Ranks
**Powers: **
**Poder Ranks [Ranks modified by other powers]** [Nombre del poder] (Parámetros o detalles del poder; Extras: Nombre del Extra [Parametros del Extra; + valor del Extra];Power Feats: Nombre del Power Feat [Parametros del Power Feat];Flaws: Nombre del Flaw [Parametros del Flaw; -valor del Flaw]; Drawbacks: Nombre del Drawback [Parametros del Drawback; -valor del Drawback pp]; Costo final del poder pp)
//Poder Effects//
Efectos del poder que afecten a otros, o que se apilen sobre otros
//Nombre del contenedor/arreglo/poder// (X pp total)
Lista de poderes, usando el mismo formato
**Combat: ** Attack +Ataque [+Ataque modificado (arma/modo de ataque)]; Damage +Daño [+Daño modificado] (arma/modo de ataque); Defense +Defensa (+Defensa flat-footed, +Defensa touch); Initiative +Iniciativa
**Saves: ** Toughness +Toughness (+Modificador extra/circunstancia), Fortitude +Fortitude (+Modificador extra/circunstancia), Reflex +Reflex (+Modificador extra/circunstancia), Will +Will (+Modificador extra/circunstancia)
**Abilities PP de habilidades + Skills PP de skills (Ranks ranks) + Feats PP de feats + Powers PP de poderes + Combat PP de ataque/defensa + Saves PP de saving throws - Drawbacks PP de drawbacks = Total PP totales**
**Complications: ** Tipo de complicación (detalles de la complicación)
Additions:
La intención es que cada personaje esté en su propia página, pero como todavía les faltan detalles de momento van a ir todos acá. Se recomienda usar la [[MMPlantilla plantilla con el formato]] para cada uno.
Deletions:
Additions:
Pendiente -pero ya completo-
En proceso
En proceso
Pendiente
En proceso
En proceso
En proceso
Pendiente
En proceso