Revision [93]
This is an old revision of MMPersonajes made by GilbertoLeon on 2009-08-16 21:52:23.
Personajes
La intención es que cada personaje esté en su propia página, pero como todavía les faltan detalles de momento van a ir todos acá. Se recomienda usar la plantilla con el formato para cada uno.
Alondra
Nombre
Identidad SecretaPower level: 10 (150 pp)
Abilities: STR 14 (+2) DEX 10 (+0) CON 18 [20] (+4/+5) INT 10 (+0) WIS 18 [20] (+4/+5) CHA 18 [22] (+4/+6)
Skills: Gather Information 6 (+12), Intimidate 9 (+15), Knowledge (Streetwise) 10 (+10), Knowledge (Theology) 15 (+15), Medicine 5 (+10), Notice 7 (+12), Perform (Oratory) 9 (+15), Search 5 (+5), Sense Motive 10 (+15)
Feats: Melee Focus 4, Dodge Focus 3, Inspire 2, Diehard, Fearless, Fearsome Presence 4, Ritualist -Knowledge (Theology)-
Powers:
Enhanced Constitution 1 (2 pp)
Enhanced Wisdom 1 (2 pp)
Enhanced Charisma 2 (4 pp)
Super Senses 6 (Normal Sight [Counters illusion]; Demonic Awareness [Mental, Extended 2, Benefit (Direct Inspiration)]; 6 pp)
AP: Exorcism 12 (Flaws: Range [Perception to Touch; -2 pp]; 1 pp)
Force Field 5 (Extras: Impervious [+1]; 10 pp)
Flight 5 (Drawbacks: Power loss [When unable to say a prayer, minor, uncommon; -1 pp]; 9 pp)
Strike 8 (Extras: Penetrating 10 [+1]; Power Feats: Improved Critical, Mighty; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1 pp]; 19 pp)
AP: Blast 9 (Power Feats: Accurate 2; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
AP: Stun 6 (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
AP: Healing 6 (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
AP: Stun 6 (Extras: Area [Targeted, Cone; +1]; Power Feats: Reversible, Sedation; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
AP: Healing 6 (Extras: Total [+1]; Power Feats: Stabilize, Persistent; Drawbacks: Power Loss [When unable to say a prayer, minor, uncommon; -1pp]; 1 pp)
Enhanced Constitution
CON +2 (Enhanced)
Enhanced Wisdom
WIS +2 (Enhanced)
Enhanced Charisma
CHA +4 (Enhanced)
Combat: Attack +4, +8 (Melee, Blast, Stun); Damage +2 (Unarmed), +9 (Blast), +10 (Penetrating strike, Crit on 19-20); Defense +6 (+2 flat-footed); Initiative +0
Saves: Toughness +5, +10 (Forcefield, 5 Impervious); Fortitude +10; Reflex +4; Will +15
Drawbacks: No wealth bonus (Minor, Common; 2pp)
Abilities 28 + Skills 19 (76) + Feats 16 + Powers 56 + Combat 14 + Saves 19 - Drawbacks 2 = Total 150
César
Nombre
Identidad SecretaPower level: 10 (150 pp)
Abilities: STR 16 (+3) DEX 14 (+2) CON 18 (+4) INT 14 (+2) WIS 12 (+1) CHA 12 (+1)
Feats: Blind fight, Contacts, Diehard, Endurance, Fearless, Fearsome presence 2, Improved grapple, Improved pin, Taunt
Powers:
Device 12 [Power suit] (Hard to lose; Power Feats: Indestructible, Restricted; 50 pp)
Devices:
Power suit (60 pp total)
Flight 6 (12 pp)
AP: Speed 5 and Super Strength 3 (Power Feats: Bracing); 1pp
Forcefield 6 (Extras: Impervious 10 [+valor del Extra]; 16 pp)
Strike 7 (Extras: Penetrating [10; +1]; Power Feats: Mighty; 18 pp)
Immunity 9 (Life support; 9 pp)
Super senses 4 (Radio, Ultravision, Infravision, Distance Sense; 4 pp)
Combat: Attack +10; Damage +3 (unarmed, +10 (Penetrating strike)); Defense +10 (+10 flat-footed); Initiative +2
Saves: Toughness +10 (Impervious), Fortitude +10, Reflex +6, Will +5
Abilities 26 + Skills 8 (32) + Feats 10 + Powers 50 + Combat 40 + Saves 14 - Drawbacks 0 = Total 148
Notas:
- Le quedan power points libres (2)
- No se en que skills se gastó sus ranks
- Feats que piden skills: Constacts te pide Gather Information, Fearsome Presence 2 te pide +2 total en Intimidate, Taunt necesita Bluff y sólo hace que puedas demoralizar a alguien con otra cosa que Intimidate.
Juan Pablo
Nombre
Identidad SecretaPower level: 10 (150 pp)
Abilities: STR 10 [30] (+0/+10) DEX 14 (+2) CON 13 [17] (+1/+3) INT 12 (+1) WIS 12 (+1) CHA 16 (+3)
Powers:
Growth 4 (Extras: Duration [+1]; Flaws: Permanent [-1]; 12 pp)
Density 6 (Extras: Duration [+1]; Flaws: Permanent [-1]; 18 pp)
Super Strength 7 [9] (250 tons/500 tons/800 tons/1,600 tons/4,000 tons; Power Feats: Groundstrike, Shockwave; 16 pp)
Absorption 7 (Physical damage to boost STR; 28 pp)
Protection 5 (5 pp)
Immovable 5 [7] (Extras: Unstoppable [+1]; 10 pp)
Growth Effects
STR +8
CON +4
Grapple +4
Stealth -4
Intimidation +2
Carrying Capacity +5 STR
-1 Attack
-1 Defense
Density Effects
STR +12
Impervious Toughness +3
Immovable 2
Super Strength 2
Mass * 5
Can't swim
Combat: Attack +9; Damage +10 (unarmed); Defense +7 (+4 flat-footed); Initiative +2
Saves: Toughness +11 (+3 Impervious), Fortitude +3, Reflex +2, Will +1
Abilities 17 + Skills 4 (16) + Feats 11 + Powers 89 + Combat 36 + Saves 0 - Drawbacks 0 = Total 157
Notas:
- Está pasado en power points
- No se en que skills se gastó sus ranks, ni que feats tiene
- Absorption es el causante de muchos problemas. En primera, su rank vale como bono a Toughness para efectos de power level, lo cuál lanza su Toughness a 18 -de nuevo, para power level- por lo que la defensa debería ser de 2; y en segunda, el boost es a Str que ya está al límite y no puede subir mucho a menos que se baje más el ataque. En este caso particular, sólo podría ganar un boost de 2 a Str, ya que el ataque es de 9. Otra opción para hacerlo legal aparte de bajarlo, sería comprarlo limitándolo a un tipo muy específico de energía, lo cuál además lo haría costar 2 puntos menos por rango -y no, energía cinética o potencial no valen-.
Oscar
PendienteRulo
Nombre
Identidad SecretaPower level: 10 (150 pp)
Abilities: STR 10 (+0) DEX 12 (+1) CON 12 (+1) INT 15 (+2) WIS 30 (+10) CHA 16 (+3)
Skills: Concentration 8 (+18), Sense Motive 4 (+14)
Feats: None
Powers:
Insubstantial 4 (Incorporeal; 20 pp)
AP: Insubstantial 3 (Energy; Power Feats: Selective, Subtle 2; 1 pp)
Telepathy 10 (DAP; 21 pp)
DAP: Communication 6 (Mental; Extras: Area [+1], Two-way [+1], ;Power Feats: Rapid, Selective; 2 pp)
DAP: Mind Control 10 (2 pp)
DAP: Telekinesis 10 (4 tons/8 tons/12 tons/24 tons/60 tons; 2 pp)
DAP: Telelocation 10 (Extras: Duration [Sustained; +1]; 2 pp)
DAP: Mind Control 10 (2 pp)
DAP: Telekinesis 10 (4 tons/8 tons/12 tons/24 tons/60 tons; 2 pp)
DAP: Telelocation 10 (Extras: Duration [Sustained; +1]; 2 pp)
Telepathy effects
Communication 10 (Mental)
Mind Reading 10
Combat: Attack +8; Damage +0 (unarmed); Defense +10 (+5 flat-footed); Initiative +1
Saves: Toughness +1, Fortitude +6, Reflex +6, Will +15
Abilities 35 + Skills 3 (12) + Feats 0 + Powers 50 + Combat 36 + Saves 15 - Drawbacks 0 = Total 139
Notas:
- Quedan 11 pp libres para gastar
- Falta elegir una condición relativamente común que pueda afectar al personaje en su forma insubstancial completa -la de rank 4-
- No se puede comprar Mind Shield ya que el modificador de Will ya está al límite.