Revision history for MMTeleport


Revision [1403]

Last edited on 2012-03-06 14:23:48 by GilbertoLeon
Additions:
||**Type:** Movement||**Action:** Move (active)||
||**Range:** Personal||**Duration:** Instant||
||**Saving Throw:** Reflex (harmless)||**Cost:** 2 points per rank||
Deletions:
{{table columns="2" cellpadding="1" cells="Type: Movement;Action: Move (active);Range: Personal;Duration: Instant;Saving Throw: Reflex (harmless);Cost: 2 points per rank"}}


Revision [844]

Edited on 2010-05-09 20:52:47 by GilbertoLeon
Additions:
- **[[MMESP ESP]]: **The ability to perceive distant locations is quite useful in allowing a character to teleport there, particularly since [[MMESP ESP]] and long range Teleport have the same range.
- **Teleport Awareness: **Characters with Teleport or related powers may acquire the [[MMSuperSenses Awareness Super-Sense]], attuned to detecting uses of Teleport by picking up on "spatial distortions" or similar effects when someone arrives or departs via a Teleport effect. Also note that descriptor-based forms of Awareness can detect teleports involving that descriptor (Mental Awareness sensing the arrival of a psionic teleporter, for example). (See [[MMSuperSenses Super-Senses]] for more information.)
Deletions:
- **ESP: **The ability to perceive distant locations is quite useful in allowing a character to teleport there, particularly since [[MMESP ESP]] and long range Teleport have the same range.
- **Teleport Awareness: **Characters with Teleport or related powers may acquire the Awareness [[MMSuperSenses Super-Sense]], attuned to detecting uses of Teleport by picking up on "spatial distortions" or similar effects when someone arrives or departs via a Teleport effect. Also note that descriptor-based forms of Awareness can detect teleports involving that descriptor (Mental Awareness sensing the arrival of a psionic teleporter, for example). (See [[MMSuperSenses Super-Senses]] for more information.)


Revision [815]

Edited on 2010-05-09 13:51:32 by GilbertoLeon
Additions:
- **[[MMNauseate Nauseate]] & [[MMStun Stun]]: **Teleportation often has disorienting side effects on passengers other than those of extended range teleports, allowing teleporters to, for example, grab an opponent and "jaunt," inflicting disorientation or nausea. This is a Linked [[MMNauseate Nauseate]] or [[MMStun Stun]] effect and requires a full-round action to grab the opponent and make the jump to inflict the effect. Note that if you can choose not to inflict this effect on your passengers, the Link modifier is +1 rather than +0.
Deletions:
- **[[MMNauseate Nauseate]] & [[MMStun Stun]]: **Teleportation often has disorienting side effects on passengers other than those of extended range teleports, allowing teleporters to, for example, grab an opponent and "jaunt," inflicting disorientation or nausea. This is a Linked [[MMNauseate Nauseate]] or [[MStun Stun]] effect and requires a full-round action to grab the opponent and make the jump to inflict the effect. Note that if you can choose not to inflict this effect on your passengers, the Link modifier is +1 rather than +0.


Revision [813]

Edited on 2010-05-09 13:43:08 by GilbertoLeon
Additions:
- **[[MMNauseate Nauseate]] & [[MMStun Stun]]: **Teleportation often has disorienting side effects on passengers other than those of extended range teleports, allowing teleporters to, for example, grab an opponent and "jaunt," inflicting disorientation or nausea. This is a Linked [[MMNauseate Nauseate]] or [[MStun Stun]] effect and requires a full-round action to grab the opponent and make the jump to inflict the effect. Note that if you can choose not to inflict this effect on your passengers, the Link modifier is +1 rather than +0.
Deletions:
- **[[MMNauseate Nauseate]] & [[MStun Stun]]: **Teleportation often has disorienting side effects on passengers other than those of extended range teleports, allowing teleporters to, for example, grab an opponent and "jaunt," inflicting disorientation or nausea. This is a Linked [[MMNauseate Nauseate]] or [[MStun Stun]] effect and requires a full-round action to grab the opponent and make the jump to inflict the effect. Note that if you can choose not to inflict this effect on your passengers, the Link modifier is +1 rather than +0.


Revision [256]

The oldest known version of this page was created on 2009-11-12 16:33:03 by GilbertoLeon
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