Revision [826]

This is an old revision of MMPossession made by GilbertoLeon on 2010-05-09 14:41:50.

 

Possession


Effect: Mind Control Action: Standard (active)
Range: Touch Duration: Sustained (lasting)
Saving Throw: Will Cost: 3 points per rank


You can merge with and assume control of a target|s body. Touch the target and make a power check against the result of your target|s Will save. If you succeed, your body vanishes, merging with the target, and you assume control of the target|s body. You retain your mental ability scores, skills based on mental abilities, and powers with mental effects or descriptors, and gain the target|s physical ability scores, skills based on physical abilities, and powers with physical effects or descriptors. If the target|s Will save exceeds your check result, there is no effect and it requires extra effort for you to attempt to possess that target again in the same scene.

The target|s mind is suppressed and unconscious while you are in control of them. A victim of Possession gets a new saving throw for each interval on the Time Table to try and throw off your control. Possessed characters used to carry out an action strongly against their nature get a new Will save immediately with a +1 to +4 bonus, depending on the type of action. A successful save ejects you from the target|s body; your own body reappears in the nearest open space. The same occurs when you leave the target|s body voluntarily.

The conditions of the target|s body--including damage conditions--affect you while you are in control but do not carry over once you leave the target|s body. Conditions affecting only the mind, such as Confuse or Mind Control, continue to affect you and not the target. If your host body|s condition becomes dead, you die as well, but if you leave the body at any point before then, you are unaffected (even if the host body|s condition is dying). If the host body is rendered unconscious, you can choose to leave it without suffering any effect (except that you can no longer use that host and must find another).

Power Feats


Extras



Flaws


MMPoderes
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