Gestalt


Effect: Summon ComponentsAction: Full (active)
Range: PersonalDuration: Continuous
Saving Throw: NoneCost: 1 point per rank

A Gestalt is made up of two (or more) component creatures joining together to form a single, more powerful, entity. Joining to create the gestalt form requires a standard action, but breaking apart into the component beings is a free action.

The combined form takes this power and the gestalt components are built on (power rank x 15) power points, and subject to the campaign|s power level limits. The combined form and the components have separate traits, although the combined form often (but not always) shares the best of the components| traits.

The component creatures can|t be built on more points than half the combined character|s total. So, your combined character can|t have a Gestalt rank greater than your total power points divided by 30.

The condition of the components and the combined character generally has no effect on the other. So if one or more of the components is suffering from damage, the gestalt form is still undamaged when they combine, and the components are still damaged when they break apart (whether or not the gestalt form suffered damage before that happened). The separate forms recover normally from damage, with the exception that time spent in the other form counts as "rest" for them; so while the combined gestalt form exists, the component forms are considered to be "resting" and therefore recovering from any damage they may have suffered.

All the components of a gestalt must be present in order to form the combined entity, although only one needs to be able to activate the power. The components cannot do anything on the round they combine; the gestalt form can act normally on the following round, making a new initiative roll as if joining the battle (which is essentially the case).

Power Feats


Flaws


MMPoderes
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