Revision [1291]

This is an old revision of MMEmotionControl made by GilbertoLeon on 2010-10-12 13:56:49.

 

Emotion Control


Type: Sensory (mental) Action: Standard (active)
Range: Perception Duration: Sustained (lasting)
Saving Throw: Will (staged) Cost: 2 points per rank


You can instill different emotions in a target that fails a Will save to resist. You also choose the object of the emotion. So you decide what the target loves, hates, fears, and so forth. You can produce the following emotional effects:
hostile action unless attacked.

The GM may allow other emotion effects, generally variations on the previous. For example, extreme jealousy can be seen as hate directed at a particular subject, anger as undirected hate making the subject less friendly and more likely to take hostile action, and so forth.

Power Feats


Extras


Flaws


Drawbacks


Associated Effects


MMPoderes
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