Revision history for MMEmotionControl
Additions:
||**Saving Throw:** Will (staged)||**Cost:** 2 points per rank||
Deletions:
Additions:
||**Type:** Sensory (mental)||**Action:** Standard (active)||
||**Range:** Perception||**Duration:** Sustained (lasting)||
||**Saving Throw:** Will (staged);**Cost:** 2 points per rank||
||**Range:** Perception||**Duration:** Sustained (lasting)||
||**Saving Throw:** Will (staged);**Cost:** 2 points per rank||
Deletions:
Additions:
- **Calm: **The subject adopts an indifferent attitude and does not feel any strong emotion. Calm can counter any of the other emotion effects and they may counter it (see Countering Powers, M&M, page 70). Failure by 10 or more means the target will not take any hostile action unless attacked.
Deletions:
hostile action unless attacked.
Additions:
- **Calm: **The subject adopts an indifferent attitude and does not feel any strong emotion. Calm can counter any of the other emotion effects and they may counter it (see Countering Powers, M&M, page 70). Failure by 10 or more means the target will not take any
hostile action unless attacked.
hostile action unless attacked.
Deletions:
Additions:
- **[[MMMindReading Mind Reading]]: **[[MMMindReading Mind Reading]] (possibly Limited to a subject|s emotional state) can be a useful ability to have when you intend to manipulate someone|s emotions.