Revision history for MMDensity
Additions:
||**Rank**||**Strength**||**Toughness**||**Immovable**||**Super-Strength**||**Mass**||
||**1**||+2||+0||--||--||x1.25||
||**2**||+4||+1||--||--||x1.5||
||**3**||+6||+1||1||1||x2||
||**4**||+8||+2||1||1||x3||
||**5**||+10||+2||1||1||x4||
||**6**||+12||+3||2||2||x5||
||**7**||+14||+3||2||2||x6||
||**8**||+16||+4||2||2||x8||
||**9**||+18||+4||3||3||x10||
||**10**||+20||+5||3||3||x12||
||**11**||+22||+5||3||3||x18||
||**12**||+24||+6||4||4||x25||
||**13**||+26||+6||4||4||x30||
||**14**||+28||+7||4||4||x40||
||**15**||+30||+7||5||5||x50||
||**16**||+32||+8||5||5||x60||
||**17**||+34||+8||5||5||x80||
||**18**||+36||+9||6||6||x100||
||**19**||+38||+9||6||6||x125||
||**20**||+40||+10||6||6||x150||
||**1**||+2||+0||--||--||x1.25||
||**2**||+4||+1||--||--||x1.5||
||**3**||+6||+1||1||1||x2||
||**4**||+8||+2||1||1||x3||
||**5**||+10||+2||1||1||x4||
||**6**||+12||+3||2||2||x5||
||**7**||+14||+3||2||2||x6||
||**8**||+16||+4||2||2||x8||
||**9**||+18||+4||3||3||x10||
||**10**||+20||+5||3||3||x12||
||**11**||+22||+5||3||3||x18||
||**12**||+24||+6||4||4||x25||
||**13**||+26||+6||4||4||x30||
||**14**||+28||+7||4||4||x40||
||**15**||+30||+7||5||5||x50||
||**16**||+32||+8||5||5||x60||
||**17**||+34||+8||5||5||x80||
||**18**||+36||+9||6||6||x100||
||**19**||+38||+9||6||6||x125||
||**20**||+40||+10||6||6||x150||
Deletions:
Additions:
||**Type:** Alteration||**Action:** Free (active)||
||**Range:** Personal||**Duration:** Sustained||
||**Saving Throw:** None||**Cost:** 3 points per rank||
||**Range:** Personal||**Duration:** Sustained||
||**Saving Throw:** None||**Cost:** 3 points per rank||
Deletions:
Additions:
You can increase your mass, and therefore your Strength and Toughness. Every rank of Density active gives you +2 Strength (a +1 Str bonus). Every two ranks give you +1 Toughness with the Impervious extra (see Impervious under [[MMProtection Protection]]). Every three ranks give you a rank of [[MMImmovable Immovable]] and [[MMSuperStrength Super-Strength]] (see those effect descriptions in this chapter) and move your mass one step up the Progression Table: x2 at rank 3, x5 at rank 6, x10 at rank 9, and so forth.
- **[[MMSuperStrength Super-Strength]]: **Some dense characters become very strong. Additional ranks of [[MMSuperStrength Super-Strength]] are a common effect associated with Density (as are additional ranks of [[MMImmovable Immovable]] and Impervious [[MMProtection Protection]]) and may be Linked to Density and stack with its effects, subject to power level limits.
- **[[MMSuperStrength Super-Strength]]: **Some dense characters become very strong. Additional ranks of [[MMSuperStrength Super-Strength]] are a common effect associated with Density (as are additional ranks of [[MMImmovable Immovable]] and Impervious [[MMProtection Protection]]) and may be Linked to Density and stack with its effects, subject to power level limits.
Deletions:
- **[[MMSuperStrength Super-Strength]]: **Some dense characters become very strong. Additional ranks of [[MMSuperStrength Super-Strength]] are a common effect associated with Density (as are additional ranks of [[MMImmovability Immovability]] and Impervious [[MMProtection Protection]]) and may be Linked to Density and stack with its effects, subject to power level limits.
Additions:
You can increase your mass, and therefore your Strength and Toughness. Every rank of Density active gives you +2 Strength (a +1 Str bonus). Every two ranks give you +1 Toughness with the Impervious extra (see Impervious under [[MMProtection Protection]]). Every three ranks give you a rank of [[MMImmovability Immovability]] and [[MMSuperStrength Super-Strength]] (see those effect descriptions in this chapter) and move your mass one step up the Progression Table: x2 at rank 3, x5 at rank 6, x10 at rank 9, and so forth.
- **[[MMSuperStrength Super-Strength]]: **Some dense characters become very strong. Additional ranks of [[MMSuperStrength Super-Strength]] are a common effect associated with Density (as are additional ranks of [[MMImmovability Immovability]] and Impervious [[MMProtection Protection]]) and may be Linked to Density and stack with its effects, subject to power level limits.
- **[[MMSuperStrength Super-Strength]]: **Some dense characters become very strong. Additional ranks of [[MMSuperStrength Super-Strength]] are a common effect associated with Density (as are additional ranks of [[MMImmovability Immovability]] and Impervious [[MMProtection Protection]]) and may be Linked to Density and stack with its effects, subject to power level limits.
Deletions:
- **[[MMSuperStrength Super-Strength]]: **Some dense characters become very strong. Additional ranks of [[MMSuperStrength Super-Strength]] are a common effect associated with Density (as are additional ranks of [[MMImmovable Immovable]] and Impervious [[MMProtection Protection]]) and may be Linked to Density and stack with its effects, subject to power level limits.
Additions:
{{table columns="6" cellpadding="1" cells="Rank;Strength;Toughness;Immovable;Super-Strength;Mass;1;+2;+0;--;--;x1.25;2;+4;+1;--;--;x1.5;3;+6;+1;1;1;x2;4;+8;+2;1;1;x3;5;+10;+2;1;1;x4;6;+12;+3;2;2;x5;7;+14;+3;2;2;x6;8;+16;+4;2;2;x8;9;+18;+4;3;3;x10;10;+20;+5;3;3;x12;11;+22;+5;3;3;x18;12;+24;+6;4;4;x25;13;+26;+6;4;4;x30;14;+28;+7;4;4;x40;15;+30;+7;5;5;x50;16;+32;+8;5;5;x60;17;+34;+8;5;5;x80;18;+36;+9;6;6;x100;19;+38;+9;6;6;x125;20;+40;+10;6;6;x150"}}
- **Affects Insubstantial: **A character with Density may be able to apply this power feat to Strength at the GM|s discretion as a reflection of increased density impeding the passage of insubstantial or incorporeal forms.
- **Buoyant: **Your Density is such that you can still swim with Density activated. You do not automatically fail Swim skill checks, although additional Strength from your Density still does not add to your Swim bonus.
- **Innate: **This power feat is appropriate for beings that are inherently denser, making their Density part of their physical makeup. It should generally be coupled with the Permanent modifier on Continuous Density.
- **Subtle: **Note that as an active effect Density is not Subtle by default; the character is assumed to take on some other form or outward manifestation of increased density (bulking up or transforming to a dense material like stone, for example). Density with the Subtle feat is less noticeable while 2 ranks of the feat allow you to maintain an outwardly normal appearance regardless of your relative density.
- **Attack: **A Density Attack grants all of the effect|s benefits along with increased mass, and "Limited to Increasing Mass" is not a viable flaw for a Density Attack (since it actually makes it a more effective attack, not less). For an example of an attack that increases a target|s mass or weight, making it difficult to move, see the [[MMGravityControl Gravity Control]] power in the next chapter.
- **Reflective: **At the GM|s discretion, you can apply the Reflective extra of [[MMProtection Protection]] to the Impervious Toughness gained from Density, representing extreme hardness or toughness and costing 1 power point per 2 Density ranks. See Reflective under Protection for more information.
- **Distracting: **Since it|s reasonable for increased mass to make a character somewhat less quick and graceful, this flaw may apply to Density, causing you to lose your dodge bonus while at an increased level of mass. If it only applies to a certain level of Density (such as only after activating 6 ranks), apply the flaw only to the higher ranks.
- **Immobile (-1): **When using Density, you are unable to move from where you stand when you activate the effect, although you can still take actions, so long as they don|t involve movement. If you are completely immobile (and helpless) while using Density, increase the flaw|s value to -3.
- **Permanent: **Continuous Density may have this flaw, usually to reflect a character that|s always more dense and massive than normal. Permanent Density often has the Innate power feat as well.
=====Associated Effects=====
- **[[MMDamage Damage]]: **Denser fists may be able to strike harder blows than even a dense character|s enhanced Strength, in which case [[MMDamage Damage]] with the Mighty power feat is an appropriate additional effect.
- **[[MMInsubstantial Insubstantial]]: **This effect may be based on the ability to decrease mass and density, becoming less substantial. A character may have both Density and [[MMInsubstantial Insubstantial]] as Alternate Powers in an Array (see the Array structure in this chapter).
- **[[MMShrinking Shrinking]]: **For characters who become more dense without additional mass, essentially reducing the space between their existing molecules and therefore their overall size, see the Compression extra of [[MMShrinking Shrinking]] in this chapter.
- **[[MMSuperStrength Super-Strength]]: **Some dense characters become very strong. Additional ranks of [[MMSuperStrength Super-Strength]] are a common effect associated with Density (as are additional ranks of [[MMImmovable Immovable]] and Impervious [[MMProtection Protection]]) and may be Linked to Density and stack with its effects, subject to power level limits.
- **Affects Insubstantial: **A character with Density may be able to apply this power feat to Strength at the GM|s discretion as a reflection of increased density impeding the passage of insubstantial or incorporeal forms.
- **Buoyant: **Your Density is such that you can still swim with Density activated. You do not automatically fail Swim skill checks, although additional Strength from your Density still does not add to your Swim bonus.
- **Innate: **This power feat is appropriate for beings that are inherently denser, making their Density part of their physical makeup. It should generally be coupled with the Permanent modifier on Continuous Density.
- **Subtle: **Note that as an active effect Density is not Subtle by default; the character is assumed to take on some other form or outward manifestation of increased density (bulking up or transforming to a dense material like stone, for example). Density with the Subtle feat is less noticeable while 2 ranks of the feat allow you to maintain an outwardly normal appearance regardless of your relative density.
- **Attack: **A Density Attack grants all of the effect|s benefits along with increased mass, and "Limited to Increasing Mass" is not a viable flaw for a Density Attack (since it actually makes it a more effective attack, not less). For an example of an attack that increases a target|s mass or weight, making it difficult to move, see the [[MMGravityControl Gravity Control]] power in the next chapter.
- **Reflective: **At the GM|s discretion, you can apply the Reflective extra of [[MMProtection Protection]] to the Impervious Toughness gained from Density, representing extreme hardness or toughness and costing 1 power point per 2 Density ranks. See Reflective under Protection for more information.
- **Distracting: **Since it|s reasonable for increased mass to make a character somewhat less quick and graceful, this flaw may apply to Density, causing you to lose your dodge bonus while at an increased level of mass. If it only applies to a certain level of Density (such as only after activating 6 ranks), apply the flaw only to the higher ranks.
- **Immobile (-1): **When using Density, you are unable to move from where you stand when you activate the effect, although you can still take actions, so long as they don|t involve movement. If you are completely immobile (and helpless) while using Density, increase the flaw|s value to -3.
- **Permanent: **Continuous Density may have this flaw, usually to reflect a character that|s always more dense and massive than normal. Permanent Density often has the Innate power feat as well.
=====Associated Effects=====
- **[[MMDamage Damage]]: **Denser fists may be able to strike harder blows than even a dense character|s enhanced Strength, in which case [[MMDamage Damage]] with the Mighty power feat is an appropriate additional effect.
- **[[MMInsubstantial Insubstantial]]: **This effect may be based on the ability to decrease mass and density, becoming less substantial. A character may have both Density and [[MMInsubstantial Insubstantial]] as Alternate Powers in an Array (see the Array structure in this chapter).
- **[[MMShrinking Shrinking]]: **For characters who become more dense without additional mass, essentially reducing the space between their existing molecules and therefore their overall size, see the Compression extra of [[MMShrinking Shrinking]] in this chapter.
- **[[MMSuperStrength Super-Strength]]: **Some dense characters become very strong. Additional ranks of [[MMSuperStrength Super-Strength]] are a common effect associated with Density (as are additional ranks of [[MMImmovable Immovable]] and Impervious [[MMProtection Protection]]) and may be Linked to Density and stack with its effects, subject to power level limits.
Deletions:
- **Alternate Power: **If you have Growth, you can acquire [[MMShrinking Shrinking]] as an Alternate Power feat.
- **Growth Strike: **You can add the momentum of increasing in size to your melee attacks, literally enlarging under an opponent|s jaw, for example. This gives you a +1 damage bonus per size category you enlarge until you reach your opponent|s size and only works on opponents at least one size category larger than you. So growing from medium to awesome size as part of an attack does +5 damage, for example.
- **Innate: **Your size, or ability to change size, are an innate part of your nature and cannot be countered or nullified. Innate is particularly common for permanent Growth that reflects the natural size of larger creatures.
- **Macroverse: **If you have Growth 20, you can enlarge past awesome size, to the point where you cross a dimensional barrier and enter a "macroverse" (which may or may not really exist at the superatomic level, where our universe exists within a single atom). Entering or leaving a macroverse is a move action. In the macroverse, you lose your Growth effect, but gain Shrinking equal to your Growth rank (and when you shrink smaller than miniscule size, you leave the macroverse and return to the normal universe at awesome size, where your powers return to normal). This feat is only available if the GM determines a macroverse exists in the setting.
- **Affects Others: **You can grant the benefits of Growth to someone else by touch, enlarging them up to your maximum rank. As a +1 extra, both you and one other you are touching can increase in size.
- **Attack: **A Growth Attack increases the size of an unwilling target. While this grants the target all the benefits of increased size, it also imposes all the drawbacks; being 30 feet tall can be very inconvenient, especially if you have a secret identity to maintain!
- **Duration: **Continuous Growth allows you to remain at whatever size you set for yourself until you choose to change it or your effect is countered.
- **Action: **This flaw does not apply to Growth; it is a power drawback instead (see the following section).
- **Dispersal (-2): **You increase in size by dispersing your bodily mass in some fashion over a larger area. You do not gain the increased weight, Strength, Constitution, or carrying capacity associated with Growth or the increased resistance to knockback (since your mass doesn|t increase), although you do gain the other effects of your increased size. This flaw is most often associated with growing characters that also become [[MMInsubstantial Insubstantial]], turning into mist, for example, in which case Growth may be Linked to that effect, although it is not required.
- **Permanent: **You are permanently at the maximum size for your Growth rank. You gain all the benefits and drawbacks of your size, but cannot turn off your Growth to achieve a smaller size. Permanent Growth is often also Innate to reflect the natural size of larger creatures.
=====Drawbacks=====
- **Action: **Generally, requiring longer than a free action to change your size is a drawback rather than an Action flaw, simply because it doesn|t limit the use of Growth much once you|ve assumed a particular size. Taking a move action to grow is a 1-point drawback, a standard action is 2 points and a full-round action is 3 points, with each additional step on the Time Table adding 1 point to the drawback (if the GM allows a longer Action drawback).
- **Full Power: **A character with this drawback can only grow to maximum size permitted by Growth rank and return to normal size. You cannot "stop" at any intermediate size or size category. This may limit the benefits of Growth in enclosed spaces or other situations where attaining full size would be problematic. It should only be applied to Growth greater than 4 ranks, since anything less doesn|t result in any significant disadvantage.
Additions:
{{table columns="6" cellpadding="1" cells="Rank;Strength;Toughness;[[MMImmovable Immovable]];[[MMSuperStrength Super-Strength]];Mass"}}
Deletions:
Additions:
{{table columns="6" cellpadding="1" cells="Rank;Strength;Toughness;Immovable;Super-Strength;Mass;1;+2;+0;--;--x;1.25;2;+4;+1;--;--;x1.5;3;+6;+1;1;1;x2;4;+8;+2;1;1;x3;5;+10;+2;1;1;x4;6;+12;+3;2;2;x5;7;+14;+3;2;2;x6;8;+16;+4;2;2;x8;9;+18;+4;3;3;x10;10;+20;+5;3;3;x12;11;+22;+5;3;3;x18;12;+24;+6;4;4;x25;13;+26;+6;4;4;x30;14;+28;+7;4;4;x40;15;+30;+7;5;5;x50;16;+32;+8;5;5;x60;17;+34;+8;5;5;x80;18;+36;+9;6;6;x100;19;+38;+9;6;6;x125;20;+40;+10;6;6;x150"}}
- **Full Power: **A character with this drawback can only grow to maximum size permitted by Growth rank and return to normal size. You cannot "stop" at any intermediate size or size category. This may limit the benefits of Growth in enclosed spaces or other situations where attaining full size would be problematic. It should only be applied to Growth greater than 4 ranks, since anything less doesn|t result in any significant disadvantage.
- **Full Power: **A character with this drawback can only grow to maximum size permitted by Growth rank and return to normal size. You cannot "stop" at any intermediate size or size category. This may limit the benefits of Growth in enclosed spaces or other situations where attaining full size would be problematic. It should only be applied to Growth greater than 4 ranks, since anything less doesn|t result in any significant disadvantage.
Deletions:
- **Full Power: **A character with this drawback can only grow to maximum size permitted by Growth rank and return to normal size. You cannot ||stop|| at any intermediate size or size category. This may limit the benefits of Growth in enclosed spaces or other situations where attaining full size would be problematic. It should only be applied to Growth greater than 4 ranks, since anything less doesn|t result in any significant disadvantage.
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