Revision [149]

This is an old revision of MMDazzle made by GilbertoLeon on 2009-11-12 15:41:15.

 

Dazzle


Type: Sensory Action: Standard (active)
Range: Ranged Duration: Instant (lasting)
Saving Throw: Reflex/Fortitude Cost: 1-4 points per rank


You can overload a target|s senses of a particular type--usually visual or auditory--rendering them temporarily useless. Make a ranged attack roll against the target. If the attack hits, the target must make a Reflex save to avoid the Dazzle effect. If the save fails, that sense type is rendered useless. A successful initial save means no effect.

Each round thereafter the target makes a Fortitude save to recover from the Dazzle attack. The target gains a +1 bonus to the save each round after the first. A successful save allows the target to use the dazzled sense(s) again, but at -1 on all rolls involving them. The following round, the target|s senses return to normal. Targets immune to Fortitude effects cannot be dazzled. You are immune to your own Dazzle effect.

Dazzle costs 1 point per rank if it affects one sense type, 2 points per rank if it affects two sense types, 3 points per rank if it affects three sense types, and 4 points per rank if it affects all sense types. Visual senses count as two sense types, so a 3-point per rank Dazzle effect could affect visual and one other sense type, for example.

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