Revision [1366]

This is an old revision of MMAbsorption made by GilbertoLeon on 2012-03-05 23:55:10.

 

Absorption


Effect: Boost, ProtectionAction: Reaction (passive)
Range: PersonalDuration: Continuous
Saving Throw: NoneCost: 4 points per rank

You can absorb a particular type of damage, and use its energy to improve a trait or heal yourself.

Choose physical or energy damage when you buy this effect. Your Absorption gives you an Impervious bonus to your Toughness saving throws equal to its rank, limited to the type of damage you chose.

You gain 1 temporary power point per +1 damage bonus absorbed. After absorbing damage, as a reaction, you can immediately use these temporary power points, either to improve a particular trait (like a Boost effect) or to heal yourself, applying points to the Healing effect (one rank of Healing per 2 power points, as usual). Choose which effect you can do when you acquire Absorption; if you choose the Boost effect, you must also determine what trait it will be applied to. Your Absorption Boost can increase a power you don|t normally have--such as Blast granting you temporary use of that power. If an Absorption Healing attempt fails, you can try again the next time you absorb energy (rather than having to wait or spend a hero point like Healing normally requires).

You can acquire the other effect of Absorption as an Alternate Power feat, but you can|t use both at the same time. So if you have Absorption Boost, you can acquire Healing as a power feat, but have to choose one effect or the other (Boost or Healing) each time you absorb energy. You can also acquire different forms of Absorption Boost as Alternate Powers, or apply Boost modifiers to your Absorption for a broader boosting effect (see the Boost effect description for details).

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