Revision [1286]

This is an old revision of MMVibrationControl made by GilbertoLeon on 2010-10-03 15:26:38.

 

Vibration Control


Effect: Array (Damage) Action: Standard (active)
Range: Ranged Duration: Instant
Saving Throw: Toughness Cost: 2 points per rank


You can generate and project vibrations, creating a blast of vibratory energy as a Ranged Bludgeoning Damage effect.

Countering


Vibration can counter other vibration effects, including sonic effects, by matching and canceling out their vibratory frequencies. Auditory Obscure effects may also be able to counter vibration effects, but they don|t do so automatically; use the normal countering rules for an opposed power check between the two.

Alternate Powers


The following are some suitable Alternate Powers for a Vibration Control Array:

Power Feats


Associated Effects


MMPoderes
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