Revision [1174]

This is an old revision of MMSearch made by GilbertoLeon on 2010-09-05 16:16:01.

 

Search (Int)


You can search an area for clues, hidden items, traps, and other details. Notice allows you to immediately notice things, Search allows you to pick up on details with some effort. Search works in conjunction with all accurate senses (see page 102). Sight is the only accurate sense for normal humans.

Check: You must be within 10 feet (one Notice range increment) of the area. You can examine a 5-foot-by-5-foot area or a volume of goods 5 feet on a side with a single check.

A Search check can turn up things like footprints, but does not allow you to follow tracks (see Tracking).

Task DC
Ransack an area to find a certain object. 10
Notice a secret compartment, a simple trap, or an obscure clue. 20
Find a well-hidden secret compartment or trap, or an extremely obscure clue. 25+


Determine the area|s approximate diameter. For each step up the Extended Range Table (starting at 10 feet for twice the normal Search area), move the time required to search the area one step up the Time Table (starting at one minute, the interval above a full round).

You can reduce the time required for an extended search by increasing the DC of the Search check: each step down the Time Table, to a minimum of a full round, is +5 DC. The Quickness power can also reduce the time for an extended search.

You can take 10 and take 20 on extended searches. Taking 20 requires 20 times the base time to search the area, and you can|t reduce the time by increasing the DC if you take 20.

Action: A Search check is a full-round action.

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