Revision history for MMMinions


Revision [440]

Last edited on 2010-04-01 22:31:38 by GilbertoLeon
Additions:
Rather than increasing the power points available to create your minion, a rank in this feat can move your total number of minions of the same type one step up the [[MMProgresion Time and Value Progression]] Table (see page 70). So Minions 5 can give you one 75-point minion, or two 60-point minions, or five 45-point minions, or ten 30-point minions, and so forth. Your minions don|t have to be identical, but should be generally of the same type (human agents, infernal demons, zombies, etc.).
Deletions:
Rather than increasing the power points available to create your minion, a rank in this feat can move your total number of minions of the same type one step up the [[MMProgression Time and Value Progresion]] Table (see page 70). So Minions 5 can give you one 75-point minion, or two 60-point minions, or five 45-point minions, or ten 30-point minions, and so forth. Your minions don|t have to be identical, but should be generally of the same type (human agents, infernal demons, zombies, etc.).


Revision [439]

Edited on 2010-04-01 22:31:05 by GilbertoLeon
Additions:
Rather than increasing the power points available to create your minion, a rank in this feat can move your total number of minions of the same type one step up the [[MMProgression Time and Value Progresion]] Table (see page 70). So Minions 5 can give you one 75-point minion, or two 60-point minions, or five 45-point minions, or ten 30-point minions, and so forth. Your minions don|t have to be identical, but should be generally of the same type (human agents, infernal demons, zombies, etc.).
Deletions:
Rather than increasing the power points available to create your minion, a rank in this feat can move your total number of minions of the same type one step up the [[MMProgression Time and Value Progression]] Table (see page 70). So Minions 5 can give you one 75-point minion, or two 60-point minions, or five 45-point minions, or ten 30-point minions, and so forth. Your minions don|t have to be identical, but should be generally of the same type (human agents, infernal demons, zombies, etc.).


Revision [438]

Edited on 2010-04-01 22:30:37 by GilbertoLeon
Additions:
You have a follower or minion. This minion is an independent character with a power point total of (rank × 15). Minions are subject to the normal power level limits, and cannot have minions themselves. Your minions automatically have a helpful attitude toward you, and they are subject to the normal rules for minions (see page 163).
Rather than increasing the power points available to create your minion, a rank in this feat can move your total number of minions of the same type one step up the [[MMProgression Time and Value Progression]] Table (see page 70). So Minions 5 can give you one 75-point minion, or two 60-point minions, or five 45-point minions, or ten 30-point minions, and so forth. Your minions don|t have to be identical, but should be generally of the same type (human agents, infernal demons, zombies, etc.).
For each point you add to the cost of this feat -this increase only affects ranks related to the quality of the minions, not the quantity of them-:
- Your minions are fanatical
- Your minions are not subject to the minion rules
- Your minions may be from a broad type
Any lost minions are replaced in between adventures with other followers with similar abilities at the Gamemaster|s discretion.
Deletions:
You have a follower or minion. This minion is an independent character
with a power point total of (rank × 15). Minions are subject to the normal
power level limits, and cannot have minions themselves. Your minions
automatically have a helpful attitude toward you, and they are subject
to the normal rules for minions (see page 163).
Rather than increasing the power points available to create your minion,
a rank in this feat can move your total number of minions of the same
type one step up the Time and Value Progression Table (see page 70).
So Minions 5 can give you one 75-point minion, or two 60-point minions,
or five 45-point minions, or ten 30-point minions, and so forth. Your minions
don|t have to be identical, but should be generally of the same type
(human agents, infernal demons, zombies, etc.).
----
For each point you add to the cost of this feat you can:
Make your minions fanatical
Make your minions not subject to the minion rules
If you double the cost
of this feat (2 points per rank) your minions are fanatical.
Any lost minions are replaced in between adventures with other followers
with similar abilities at the Gamemaster|s discretion.
====Sample Benefits====
The following are some potential Benefits. The GM is free to choose any suitable Benefit for the campaign.
- Alternate Identity: You have an alternate identity, complete with legal paperwork (driver|s license, birth certificate, etc.). This is different from a costumed identity, which doesn|t necessarily have any legal status.
- Diplomatic Immunity: By dint of your diplomatic status, you cannot be prosecuted for crimes in nations other than your own. All another nation can do is deport you to your home nation.
- Security Clearance: You have access to classified government information, installations, and possibly equipment and personnel.
- Status: By virtue of birth or achievement, you have special status. Examples include nobility, knighthood, aristocracy, being a samurai in medieval Japan, and so forth.
- Wealth: You have greater than average wealth or resources. Increase your Wealth bonus by +4 per rank (see page 132 for more information).
=====Warriors & Warlocks, Mecha & Manga, Fighters & Fireballs=====
====Benefit (Status)====
In any setting even vaguely resembling medieval Earth or anywhere else that social class and bloodline distinctions make for significant advantages, this feat grants a bonus per rank to any social skill check for impressing the locals.
{{table columns="3" cellpadding="1" cells="Distinction;Bonus;Cost;Lowest order of nobility (Knights and similar);+2;1 rank;Landed aristocrats or merchant princes;+3;2 ranks;Lower royalty (Princes, princesses);+4;3 ranks;High royalty (Kings, emperors, etc);+5;4 ranks"}}
=====Mecha & Manga=====
====Benefit====
The following are more examples of benefits a manga hero can enjoy.
- Organizational Ties: The hero is an agent or employee of an organization with the funds and access to restricted technology, allowing the hero to purchase otherwise forbidden equipment.
- Common Sense: Usually, only one member of a series| entire cast has this benefit. The hero can make a Wisdom check to get a "bad feeling" when she or her allies are about to do something very, very wrong, as warned by the Gamemaster (DC 5-10 depending on the action|s level of stupid).
- Important Family: You belong to a family with renown and influence (or your fiancée does). While this doesn|t give you extra resources, people will be more inclined to deal with you based on your name alone.
- Normal Appearance: If you belong to a species that faces complications or drawbacks due to their physical appearance, this benefit can buy off one of them and make you look closer to what the setting considers "normal."
- Standard Features: Artificial heroes can have 5 equipment points worth of equipment installed into their bodies per rank, as part of their species| racial template.


Revision [437]

The oldest known version of this page was created on 2010-04-01 21:38:23 by GilbertoLeon
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