Revision [310]
This is an old revision of MMMinionRules made by GilbertoLeon on 2011-04-12 13:48:45.
Minion Rules
Minions are minor characters subject to special rules in combat, and generally easier to defeat than normal characters. The following rules apply to minions:
- Minions cannot score critical hits against non-minions.
- Minions cannot use the Accurate Attack, Allout Attack, Defensive Attack, Power Attack and Withstand Damage combat modifiers against non-minions, although they can get them as regular feats.
- Non-minions can take 10 on attack rolls against minions (attackers normally cannot take 10 on attack rolls).
- If a minion fails a saving throw, the minion suffers the worst degree of the effect. For example, if a minion fails a Toughness saving throw, the minion is knocked unconscious (nonlethal damage) or dying (lethal damage). Attackers can choose a lesser effect, if desired.
- The Impossible Toughness Save rule does not apply to minions.
- Certain traits (like Takedown Attack) are more effective against minions.