Revision [641]

This is an old revision of MMImmunity made by GilbertoLeon on 2010-04-18 00:54:52.

 

Immunity


Type: Defense Action: None (passive)
Range: Personal Duration: Permanent
Saving Throw: None Cost: 1 point per rank


You are immune to certain effects, automatically succeeding on any saving throw or ability check against them. You assign ranks of Immunity to various effects to gain immunity to them (with more extensive effects requiring more ranks). These assignments are permanent:

So for example at Immunity 11, you could have life support (9 ranks) plus Immunity to critical hits (2 more ranks), or life support plus Immunity to aging (1 rank) and a rare power descriptor (1 rank), or any other combination adding up to 11 ranks.

Degrees Of Immunity


Some Immunity effects are a matter of degree. For example, "immunity to cold" can range from the environmental effects of cold (described in M&M, pages 167-168) to cold damage, to complete immunity to all effects with the "cold" descriptor. The first requires only 1 rank, and provides no resistance to other sorts of cold effects. The second requires 5 ranks and only provides immunity to cold Damage effects (even those with saving throws other than Toughness). The third requires 10 ranks and provides complete immunity to all effects with the "cold" descriptor--whether Damage, Fatigue, Paralyze, or what have you.

Power Feats


Extras


Flaws


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