Immovable


Type: DefenseAction: Reaction (passive)
Range: PersonalDuration: Permanent
Saving Throw: NoneCost: 1 point per rank

You|re especially resistant to being moved by attacks. You gain a +4 bonus per rank against all attempts to push, rush, trip, or throw you, and reduce the distance you are knocked back by an attack, adding your Immovable rank to your knockback modifier (see Knockback, M&M, page 165).

Additionally, when you|re struck with a slam attack (see Slam, M&M, page 158), you suffer less damage, while your attacker suffers more! For each rank of Immovable, 1 point of damage bonus from the slam attack is shifted from you to your attacker, up to half the attack|s total damage bonus. So a +12 slam attack against a target with Immovable 8 shifts 6 points of damage (or half) back to the attacker; the target suffers +6 damage, while the attacker suffers +12! Slamming into an Immovable target can be worse than hitting a brick wall.

To gain the benefits of this effect, you cannot move more than your normal speed in a round. If you move at accelerated speed (two move actions), your Immovable rank is halved. If you move all out, you lose the benefit of Immovable for the round.

Extras


Flaws


MMPoderes
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki