Revision [1397]
This is an old revision of MMIgnite made by GilbertoLeon on 2012-03-06 14:20:01.
Ignite
Effect: Damage (fire) | Action: Standard (active) |
Range: Perception | Duration: Instant |
Saving Throw: Toughness | Cost: 3 points per rank |
You can cause objects in your line of sight to spontaneously combust. Take a standard action to inflict power rank fire damage on a target you can accurately perceive. If you ignite suitably flammable materials they may continue to burn, causing +2 fire damage per round. A successful Reflex save (DC 15) can put out any burning material in contact with a character (clothes, for example), beating out the flames or rolling on the ground. Dousing in water or other smothering materials puts out the flames automatically.
Power Feats
- Reversible: You can put out any flame ignited by your power at will as a free action. This does not repair the damage the flames caused, however.
Extras
- Duration: With a concentration duration, you can continue feeding energy into a burning target as a standard action each round, causing fire damage equal to your power rank each round rather than letting the object burn normally for standard fire damage. Sustained Ignite requires only a free action each round to continue burning for power rank damage. Ignite cannot be continuous in duration.
MMPoderes