Revision [151]

This is an old revision of MMFlight made by GilbertoLeon on 2009-08-31 18:46:02.

 

Flight


Type: Movement Action: Move (active)
Range: Personal Duration: Sustained
Saving Throw: None Cost: 2 points per rank


You can fly through the air, including hovering in place. You have a flying speed of 10 MPH (100 feet per round) at rank 1. Each additional rank moves your speed one step up the Progression Table: 25 MPH at rank 2, 50 MPH at rank 3, and so forth. At rank 19, you can reach anywhere on Earth in a single move action. At rank 20, you can accelerate to near the speed of light!

Carrying And Flight


You can carry up to a light load in flight with no reduction in speed. A medium or heavy load reduces your speed to two-thirds and a heavy load also reduces your all-out Flight speed to one-half normal. You cannot carry more than a heavy load while in flight.

Underwater Flight


Flight works normally in vacuum or a gaseous medium (like a planet|s atmosphere). Moving through liquid, such as underwater, flight speed is slowed to that of the equivalent rank of Swimming(see the Swimming effect later in this chapter). This may also include "liquid" atmospheres on alien planets. Essentially, Flight includes the benefit of moving through liquids at Swimming speeds. If it does not, you may apply a 1-point Power Loss drawback (doesn|t work underwater). Likewise, an inability to fly in space may qualify for a drawback, if the GM expects it to ever come up, otherwise it|s best handled as a complication, on those rare occasions when it happens. For movement through solids, see the Burrowing effect as well as Insubstantial and the Permeate effect of Super-Movement.

Power Feats


Extras


Flaws


Drawbacks


MMPoderes
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki