Revision [1041]
This is an old revision of MMEquipmentList made by GilbertoLeon on 2010-08-20 21:31:38.
Equipment
Melee weapons
Simple weapons
Weapon | Damage bonus | Critical | Damage descriptor | Range increment | Size | Equipment Cost | Wealth Rating |
Knife | +1 | 19-20 | Piercing | 10 ft. | Tiny | 4 | 6 |
Knife: A bladed weapon with a length less than 18 inches or so. This includes daggers, stilettos, sais, switchblades, bowie knives, and hunting knives, among others.
**[[MMStrike Strike]] 1** [Knife] ([[MMPowerFeats Power Feats]]: Improved Critical [19-20], Mighty, Thrown; 4 ep)
Ranged weapons
Other ranged weapons
Weapon | Damage bonus | Critical | Damage descriptor | Range increment | Size | Equipment Cost | Wealth Rating |
Bow, long | +3 | 20 | Piercing | 45 ft. | Large | 9 | 9 |
Sling | +1 | 20 | 25 ft. | Small | 6 | 1 |
Bow, long: Although outdated, some heroes and villains favor the bow as a weapon and it can be quite effective in the right hands. Bows add the wielder|s Strength bonus to their damage (although most bows are only designed to add up to a +5 Str bonus at best). A bowwielding character may have various "trick" arrows with different powers; such bows and arrows should be treated as Devices (see page 128).
**[[MMBlast Blast]] 3** [Bow, long] ([[MMPowerFeats Power Feats]]: Improved Range [25 ft.], Mighty 5; 9 ep)
Sling: Your Strength modifier applies to damage when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a move action that requires two hands and provokes attacks of opportunity (see Mastermind|s Manual). You can hurl ordinary stones with a sling, but stones are not as dense or as round as sling-bullets. Attacks with stones deal 1 point less damage and incur a -1 penalty on attack rolls.
**[[MMBlast Blast]] 1** [Sling] ([[MMPowerFeats Power Feats]]: Improved Range [25 ft.], Mighty 4; 6 ep)