Revision [1040]

This is an old revision of MMEquipmentList made by GilbertoLeon on 2010-08-20 21:31:26.

 

Equipment


Melee weapons


Simple weapons

Weapon Damage bonus Critical Damage descriptor Range increment Size Equipment Cost Wealth Rating
Knife +1 19-20 Piercing 10 ft. Tiny 4 6


Knife: A bladed weapon with a length less than 18 inches or so. This includes daggers, stilettos, sais, switchblades, bowie knives, and hunting knives, among others.

**[[MMStrike Strike]] 1** [Knife] ([[MMPowerFeats Power Feats]]: Improved Critical [19-20], Mighty, Thrown; 4 ep)

Ranged weapons


Other ranged weapons

Weapon Damage bonus Critical Damage descriptor Range increment Size Equipment Cost Wealth Rating
Bow, long +3* 20 Piercing 45 ft. Large 9 9
Sling +1 20 25 ft. Small 6 1


Bow, long: Although outdated, some heroes and villains favor the bow as a weapon and it can be quite effective in the right hands. Bows add the wielder|s Strength bonus to their damage (although most bows are only designed to add up to a +5 Str bonus at best). A bowwielding character may have various "trick" arrows with different powers; such bows and arrows should be treated as Devices (see page 128).

**[[MMBlast Blast]] 3** [Bow, long] ([[MMPowerFeats Power Feats]]: Improved Range [25 ft.], Mighty 5; 9 ep)

Sling: Your Strength modifier applies to damage when you use a sling, just as it does for thrown weapons. You can fire, but not load, a sling with one hand. Loading a sling is a move action that requires two hands and provokes attacks of opportunity (see Mastermind|s Manual). You can hurl ordinary stones with a sling, but stones are not as dense or as round as sling-bullets. Attacks with stones deal 1 point less damage and incur a -1 penalty on attack rolls.

**[[MMBlast Blast]] 1** [Sling] ([[MMPowerFeats Power Feats]]: Improved Range [25 ft.], Mighty 4; 6 ep)
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