Revision [384]
This is an old revision of MMEquipment made by GilbertoLeon on 2010-04-01 19:25:59.
Equipment (General, Ranked)
You have 5 points to spend on equipment per rank in this feat. See Chapter 7 for details on equipment.
Sample Benefits
The following are some potential Benefits. The GM is free to choose any suitable Benefit for the campaign.
- Alternate Identity: You have an alternate identity, complete with legal paperwork (driver|s license, birth certificate, etc.). This is different from a costumed identity, which doesn|t necessarily have any legal status.
- Diplomatic Immunity: By dint of your diplomatic status, you cannot be prosecuted for crimes in nations other than your own. All another nation can do is deport you to your home nation.
- Security Clearance: You have access to classified government information, installations, and possibly equipment and personnel.
- Status: By virtue of birth or achievement, you have special status. Examples include nobility, knighthood, aristocracy, being a samurai in medieval Japan, and so forth.
- Wealth: You have greater than average wealth or resources. Increase your Wealth bonus by +4 per rank (see page 132 for more information).
Warriors & Warlocks
Equipment
As discussed later in this chapter, equipment in a sword & sorcery setting is generally available without the need to expend power points for the Equipment feat; it is either purchased or acquired as the spoils of adventure (in other words, awarded by the Gamemaster). Certain "signature" equipment may qualify for a use of this feat, especially if it is unusual for the setting, such as the Timelost Hero|s modern pistol in a world where firearms are unknown.
MMFeats
WWFeats
FFFeats