Revision history for MMEquipment


Revision [1327]

Last edited on 2011-03-02 23:39:19 by GilbertoLeon
Additions:
=====Warriors & Warlocks, Fighters & Fireballs=====
Deletions:
=====Warriors & Warlocks=====
=====Fighters & Fireballs=====


Revision [1326]

Edited on 2011-03-02 23:38:46 by GilbertoLeon
Additions:
=====Fighters & Fireballs=====


Revision [467]

Edited on 2010-04-02 12:15:55 by GilbertoLeon
Deletions:
====Sample Benefits====
The following are some potential Benefits. The GM is free to choose any suitable Benefit for the campaign.
- Alternate Identity: You have an alternate identity, complete with legal paperwork (driver|s license, birth certificate, etc.). This is different from a costumed identity, which doesn|t necessarily have any legal status.
- Diplomatic Immunity: By dint of your diplomatic status, you cannot be prosecuted for crimes in nations other than your own. All another nation can do is deport you to your home nation.
- Security Clearance: You have access to classified government information, installations, and possibly equipment and personnel.
- Status: By virtue of birth or achievement, you have special status. Examples include nobility, knighthood, aristocracy, being a samurai in medieval Japan, and so forth.
- Wealth: You have greater than average wealth or resources. Increase your Wealth bonus by +4 per rank (see page 132 for more information).


Revision [429]

Edited on 2010-04-01 21:17:04 by GilbertoLeon
Additions:
[[MeMaFeats]]


Revision [384]

The oldest known version of this page was created on 2010-04-01 19:25:59 by GilbertoLeon
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