Revision history for MMEnhancedTrait
Deletions:
Additions:
||**Type:** Trait||**Action:** None (passive)||
||**Range:** Personal||**Duration:** Continuous||
||**Saving Throw:** None||**Cost:** Varies (see description)||
||**Range:** Personal||**Duration:** Continuous||
||**Saving Throw:** None||**Cost:** Varies (see description)||
Additions:
You can freely mix normal and Enhanced Traits, and their benefits stack up to the limits of the campaign|s power level. So a character can have Dexterity 15 and Enhanced Dexterity 5 for a total Dexterity score of 25 (a +7 bonus), so long as the total Dex score is within the power level limits. If the character|s Enhanced Dexterity is nullified, he drops down to a +2 Dex modifier (from his natural Dex of 15).
Deletions:
Additions:
Enhanced Traits can be nullified like other effects (and unlike normal traits), but you can also apply extra effort to them and include them in Arrays, [[MMDevice Devices]], and so forth (also unlike normal traits). The GM approves any extra effort use in conjunction with your Enhanced Traits. Enhanced Traits also have appropriate descriptors, differentiating them from normal traits.