Revision [416]

This is an old revision of MMBenefit made by GilbertoLeon on 2010-04-01 20:39:30.

 

Benefit (General, Ranked)


You have some significant perquisite or fringe benefit. The exact nature of the benefit is for you and the Gamemaster to determine. As a rule of thumb it should not exceed the benefits of any other feat, or a power costing 1 point. It should also be significant enough to cost at least 1 point. An example is Diplomatic Immunity (see Sample Benefits). A license to practice law or medicine, on the other hand, should not be considered a benefit; it|s simply a part of having enough ranks in the appropriate Profession skill and has no significant game effect. Benefits may come in ranks for improved levels of the same benefit. The GM is the final arbiter as to what does and does not constitute a Benefit in the campaign. Keep in mind some qualities may constitute Benefits in some campaigns, but not in others, depending on whether or not they have any real impact on the game.

Sample Benefits


The following are some potential Benefits. The GM is free to choose any suitable Benefit for the campaign.

Warriors & Warlocks, Mecha & Manga, Fighters & Fireballs


Benefit (Status)


In any setting even vaguely resembling medieval Earth or anywhere else that social class and bloodline distinctions make for significant advantages, this feat grants a bonus per rank to any social skill check for impressing the locals.

Distinction Bonus Cost
Lowest order of nobility (Knights and similar) +2 1 rank
Landed aristocrats or merchant princes +3 2 ranks
Lower royalty (Princes, princesses) +4 3 ranks
High royalty (Kings, emperors, etc) +5 4 ranks


Mecha & Manga


Benefit


The following are more examples of benefits a manga hero can enjoy.

MMFeats
WWFeats
MeMaFeats
FFFeats
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