Array


You have a collection or Array of (Array rank x 2) power points you can use to duplicate other effects, which share the descriptors and the points available to the Array. You can allocate your Array points once per round as a free action to any of the effects of your Array. Your Array also has one "default" effect where it can apply its points; choose this when you create the structure. Essentially, an Array is a collection of powers, each structured in the standard way, but sharing the same "pool" of power points. Each possible "setting" or configuration of an Array is called an Alternate Power.

A particular Alternate Power includes all effects, power feats, modifiers, and drawbacks included in that particular power. So if your Array gives you 20 power points to allocate, and you have an Alternate Power that is a 4 points per rank effect with two power feats, then you have 4 ranks in that power (for 16 power points) plus the two feats for a total cost of 18 points. Any "leftover" Array points not allocated to an Alternate Power don|t do anything.

Each Alternate Power of your Array requires an Alternate Power feat. So being able to apply your Array points to the Blast power is one power feat. To apply them to Blast with the Area extra is another power feat, to apply them to Flight is a third feat, and so forth.

Alternate Power Level Limits


Alternate Powers are subject to the normal power level limits on effects. So, even if you have sufficient Array points to acquire a rank 20 Damage effect, for example, you|re still limited to whatever the campaign|s power level limit is on damage. This may result in "wasted points" for some Alternate Powers, as previously described, but is generally more than compensated for by the flexibility an Array provides. Non-player characters are limited in the same way to whatever power level the GM sets for them.

Using Alternate Powers


Each Alternate Power available to your Array is usable individually. While one Alternate Power is in use, none of the others are available. So if you have an Array with Blast, Dazzle, Force Field, and Flight Alternate Powers, for example, you can only use one of these each round, the others don|t work and aren|t considered in effect. The Dynamic power feat (see Array|s power feats, following) changes this, allowing you to "mix-and-match" Alternate Powers.

Multiple Effects In An Alternate Power


An Alternate Power can contain more than one effect and you can use all the effects of that Alternate Power normally, requiring their usual actions. Effects in the same Alternate Power need not be Linked, although they can be. For example, a rank 10 Array with 20 power points can have an Alternate Power that has Flight 5 (10 points) and Force Field 10 (10 points), both usable at the same time. Indeed, effects in the same Alternate Power must have points allocated to them at the same time and in the same proportion in order to use them at all, although they don|t have to be activated at the same time unless they are Linked.

Power Feats


Power feats within a particular Alternate Power are considered part of it and not feats of the Array itself. Thus points for the Array must be assigned to those feats in order to make that Alternate Power active, whether the feats are in use or not.

Some power feats apply to the Array structure itself rather than to any of its Alternate Powers. These feats are "outside" and apply equally to all Alternate Powers. The GM should carefully scrutinize any such overall feats, ensuring they do in fact apply to the Array as a whole. Array points do not need to be applied to these power feats.

Extras


Generally, extras are applied to the various effects in an Array|s Alternate Powers rather than to the Array itself.

Flaws


Alternate Powers can have their own individual flaws, which reduce the cost of the Alternate Power (and the number of Array power points that must be allocated to it) normally.

Drawbacks


As noted previously, drawbacks applying to particular Alternate Powers of an Array are considered part of that Alternate Power and not the Array structure as a whole.

Some drawbacks may apply to the Array structure overall, in which case they also apply equally to all of the Array|s Alternate Powers.

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