Swim (Str)


You can swim and maneuver underwater.

Check: A successful Swim check allows you to swim one-quarter your speed as a move action or half your speed as a full-round action. If the check fails, you make no progress through the water. If the check fails by 5 or more, you go underwater. If you are underwater you must hold your breath to avoid drowning (see Suffocation, page 168). The DC for the Swim check depends on the condition of the water:

ConditionDC
Calm water10
Rough water15
Stormy water20

Each hour you swim, make a Swim check (DC 20). If the check fails, you suffer from fatigue (see page 167). Unconscious characters go underwater and immediately begin to drown.

Action: A Swim check is either a move action or a full-round action, as described above.

MMSkills
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