Revision [823]

This is an old revision of MMSuffocate made by GilbertoLeon on 2010-05-09 14:28:50.

 

Suffocate


Type: Attack Action: Sustained (active)
Range: Touch Duration: Concentration
Saving Throw: Fortitude Cost: 2 points per rank


You can cause a target to suffocate. Make a melee attack roll. If successful, the target makes a Fortitude saving throw (DC 10 + Suffocate rank). Targets with Immunity to Suffocation are unaffected, although targets merely immune to certain suffocating conditions (drowning, for example) are not unless your Suffocate descriptors imply they should be.

If the save fails, the target takes a -1 penalty on attack rolls, Defense, and Reflex saves, can only take a standard or move action each round (not both), and moves at half normal speed. The target must make a Constitution check each round (DC 10, +1 DC per round), starting the round the Fortitude save fails. A failed check means the character becomes unconscious. If the effect is maintained after that point, the character|s condition becomes dying on the following round and dead the round after that.

A successful initial Fortitude save negates the Suffocate effect. You can try again in the same encounter by using extra effort.

Extras


MMPoderes
There are no comments on this page.
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki