======Power Feats====== =====Accurate===== An effect with this feat is especially accurate; you get +2 on attack rolls made with it. This power feat can be applied multiple times, each time it grants an additional +2 on attack rolls. The campaign|s power level limits maximum attack bonus with any given effect. The GM may choose to waive this limit for Accurate feats acquired via extra effort (given their temporary nature). =====Affects Insubstantial===== An effect with this feat works on insubstantial targets, in addition to having its normal effect on corporeal targets. One application of Affects Insubstantial allows the power to work at half its normal rank against insubstantial targets; two applications allow it to function at its full rank against them. Sensory effects do not require this feat, since they already affect insubstantial targets. =====Alternate Power===== This feat provides an additional Alternate Power for an [[MMArray Array]], a different way in which it can be used (see the [[MMArray Array]] power structure description for details). Alternate Power is also usable via extra effort, temporarily reconfiguring an existing power (see Powers and Extra Effort in Chapter 3 for details). =====Incurable===== The damage caused by an effect with this feat cannot be healed by powers such as [[MMHealing Healing]] and [[MMRegeneration Regeneration]]; the target must recover at the normal rate. Powers with the Persistent feat can heal Incurable damage. =====Innate===== An effect with this feat is an innate part of your nature. Trait effects, such as [[MMBoost Boost]], [[MMDrain Drain]], or [[MMNullify Nullify]], cannot alter it. Gamemasters should exercise caution in allowing the application of this feat; the power must be a truly innate trait, such as an elephant|s size or a ghost|s incorporeal nature. If the effect is not something normal to the character|s species or type, it probably isn|t innate. Unlike other power feats, the use of innate is not optional: you cannot choose not to apply the feat|s benefits. Since Innate is essentially the same as a very limited [[MMImmunity Immunity to Trait Effects]] applied to a particular effect or power, and complete [[MMImmunity Immunity to Trait Effects]] is 5 ranks of [[MMimmunity Immunity]], the Gamemaster may choose to allow characters requiring 4 or more instances of the Innate feat to simply take 4 ranks of it and apply to as many of the character|s effects or powers as desired. =====Split Attack===== With this feat, an effect normally affecting one target can split its effect between two targets. The attacker chooses how many ranks to apply to each target up to the power|s total rank. So a rank 10 power could be split 5/5, 4/6, 2/8, or any other total adding up to 10 (whole numbers only). If an attack roll is required, the attacker makes one roll, comparing the results against each target. The power affects the target normally at its reduced rank. Each additional application of this feat allows the power to split an additional time, so two applications of this feat allows an effect to split among three targets, then four, and so forth. An effect cannot split to less than one rank per target, and cannot apply more than one split to the same target. =====Variable Descriptor===== You can change the descriptors of an effect with this power feat, varying them as a free action once per round. For one rank with this feat, you can apply any of a closely related group of descriptors, such as weather, electromagnetic, temperature, and so forth. For two ranks, you can apply any of a broad group of descriptors, such as any mental, magical, or technological descriptor. The GM decides if any given descriptor is appropriate for use with a particular effect and this feat.