======Power Drawbacks====== =====Inaccurate (-1 per application)===== An effect with this feat is hard to control or wildly inaccurate; you get -2 penalty on attack rolls made with it. This drawback can be applied multiple times, each time it grants an additional -2 penalty on attack rolls. =====Power Loss (-1 to -3 points)===== You lose the use of a power with this drawback under certain conditions. Examples include when exposed to a particular substance, when immersed in water, when unable to speak, and so forth. You can also suffer power loss from a failure to do something, like not recharging a power, breaking an oath, not taking a pill, and so forth. Power Loss is minor intensity, with frequency based on how often you encounter the conditions, giving it a value of 1-3 points. You regain use of the power when the condition that triggered the loss no longer affects you. The loss of [[MMDevice Devices]] and Equipment is not covered by this drawback. Losing [[MMDevice Device]] and Equipment powers due to theft is a part of those traits and factored into their cost. So characters cannot take Power Loss with the condition "when devices or equipment are removed."