Illusion


Type: SensoryAction: Standard (active)
Range: PerceptionDuration: Concentration (see duration)
Saving Throw: WillCost: 1-4 points per rank

You can create false sensory impressions. This ranges from visual images to phantom sounds, smells, or even radar or mental images.

For 1 point per rank, you can create an illusion affecting a single sense type. For 2 points per rank, you can affect two sense types. For three points per rank, you can affect three sense types. At 4 points per rank, you can affect all sense types. Visual senses count as two sense types. Your rank determines how convincing your illusion is, including the DC for the Will save (10 + rank).

Illusion Area


Your illusion occupies an area 5 feet in radius by default. To increase the size of the illusion you can create, apply the Progression power feat (see the Power Feats section of this power).

Illusionary Effects


Illusions have no substance and cannot have any real-world effect. So illusions cannot provide illumination, nutrition, warmth, or the like (although they can provide the sensations of these things). Likewise, an illusory wall only prevents people from moving through an area so long as they believe it|s real, and an illusory bridge or floor is revealed as false as soon as someone tries to walk across it, and falls through it!

Disbelieving Illusions

Characters encountering an illusion do not receive saving throws to recognize it as illusory until they interact with it in some fashion. A successful Will save against an illusion reveals it as false. A failed saving throw means the character fails to notice anything amiss. A character faced with clear proof an illusion isn|t real needs no saving throw. Senses with the Counters Illusion trait (see Super-Senses) automatically detect illusions as well. If any viewer successfully uncovers an illusion and communicates this fact to others, they gain another saving throw with a +4 bonus. Circumstances may grant additional modifiers to the Will save to uncover an illusion, depending on how convincing it is.

Maintaining Illusions


Maintaining an active illusion (such as a fighting creature) requires concentration, but maintaining a static illusion (one that doesn|t move or interact) is only a free action, effectively a sustained duration.

Power Feats


Extras


Flaws


MMPoderes
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