Revision [98]
This is an old revision of MMDensity made by GilbertoLeon on 2009-11-11 17:54:27.
Density
Type: Alteration | Action: Free (active) |
Range: Personal | Duration: Sustained |
Saving Throw: None | Cost: 3 points per rank |
You can increase your mass, and therefore your Strength and Toughness. Every rank of Density active gives you +2 Strength (a +1 Str bonus). Every two ranks give you +1 Toughness with the Impervious extra (see Impervious under Protection). Every three ranks give you a rank of Immovable and Super-Strength (see those effect descriptions in this chapter) and move your mass one step up the Progression Table: x2 at rank 3, x5 at rank 6, x10 at rank 9, and so forth.
Additional Strength from Density does not improve your Strength-based skills or the distance you can jump, since your mass also increases. In fact, you automatically fail Swim checks while Density is active at 3 ranks or more, because of your negative buoyancy.
Density Effects
Rank | Strength | Toughness | Immovable | Super-Strength | Mass |
1 | +2 | +0 | -- | -- | x1.25 |
2 | +4 | +1 | -- | -- | x1.5 |
3 | +6 | +1 | 1 | 1 | x2 |
4 | +8 | +2 | 1 | 1 | x3 |
5 | +10 | +2 | 1 | 1 | x4 |
6 | +12 | +3 | 2 | 2 | x5 |
7 | +14 | +3 | 2 | 2 | x6 |
8 | +16 | +4 | 2 | 2 | x8 |
9 | +18 | +4 | 3 | 3 | x10 |
10 | +20 | +5 | 3 | 3 | x12 |
11 | +22 | +5 | 3 | 3 | x18 |
12 | +24 | +6 | 4 | 4 | x25 |
13 | +26 | +6 | 4 | 4 | x30 |
14 | +28 | +7 | 4 | 4 | x40 |
15 | +30 | +7 | 5 | 5 | x50 |
16 | +32 | +8 | 5 | 5 | x60 |
17 | +34 | +8 | 5 | 5 | x80 |
18 | +36 | +9 | 6 | 6 | x100 |
19 | +38 | +9 | 6 | 6 | x125 |
20 | +40 | +10 | 6 | 6 | x150 |
Power Feats
- Alternate Power: If you have Growth, you can acquire Shrinking as an Alternate Power feat.
- Growth Strike: You can add the momentum of increasing in size to your melee attacks, literally enlarging under an opponent|s jaw, for example. This gives you a +1 damage bonus per size category you enlarge until you reach your opponent|s size and only works on opponents at least one size category larger than you. So growing from medium to awesome size as part of an attack does +5 damage, for example.
- Innate: Your size, or ability to change size, are an innate part of your nature and cannot be countered or nullified. Innate is particularly common for permanent Growth that reflects the natural size of larger creatures.
- Macroverse: If you have Growth 20, you can enlarge past awesome size, to the point where you cross a dimensional barrier and enter a "macroverse" (which may or may not really exist at the superatomic level, where our universe exists within a single atom). Entering or leaving a macroverse is a move action. In the macroverse, you lose your Growth effect, but gain Shrinking equal to your Growth rank (and when you shrink smaller than miniscule size, you leave the macroverse and return to the normal universe at awesome size, where your powers return to normal). This feat is only available if the GM determines a macroverse exists in the setting.
Extras
- Affects Others: You can grant the benefits of Growth to someone else by touch, enlarging them up to your maximum rank. As a +1 extra, both you and one other you are touching can increase in size.
- Attack: A Growth Attack increases the size of an unwilling target. While this grants the target all the benefits of increased size, it also imposes all the drawbacks; being 30 feet tall can be very inconvenient, especially if you have a secret identity to maintain!
- Duration: Continuous Growth allows you to remain at whatever size you set for yourself until you choose to change it or your effect is countered.
Flaws
- Action: This flaw does not apply to Growth; it is a power drawback instead (see the following section).
- Dispersal (-2): You increase in size by dispersing your bodily mass in some fashion over a larger area. You do not gain the increased weight, Strength, Constitution, or carrying capacity associated with Growth or the increased resistance to knockback (since your mass doesn|t increase), although you do gain the other effects of your increased size. This flaw is most often associated with growing characters that also become Insubstantial, turning into mist, for example, in which case Growth may be Linked to that effect, although it is not required.
- Permanent: You are permanently at the maximum size for your Growth rank. You gain all the benefits and drawbacks of your size, but cannot turn off your Growth to achieve a smaller size. Permanent Growth is often also Innate to reflect the natural size of larger creatures.
Drawbacks
- Action: Generally, requiring longer than a free action to change your size is a drawback rather than an Action flaw, simply because it doesn|t limit the use of Growth much once you|ve assumed a particular size. Taking a move action to grow is a 1-point drawback, a standard action is 2 points and a full-round action is 3 points, with each additional step on the Time Table adding 1 point to the drawback (if the GM allows a longer Action drawback).
- Full Power: A character with this drawback can only grow to maximum size permitted by Growth rank and return to normal size. You cannot
stop at any intermediate size or size category. This may limit the benefits of Growth in enclosed spaces or other situations where attaining full size would be problematic. It should only be applied to Growth greater than 4 ranks, since anything less doesn|t result in any significant disadvantage.
MMPoderes