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======Challenge (General, Ranked)======

The Challenge feat (from Mastermind|s Manual, page 43) allows you to choose a specific task you can perform better than normal. Usually, challenges incur a -5 penalty or a +5 DC to the task, but purchasing the challenge feat for a given task allows you to perform it at no additional modifier. Below are examples of specific challenges. You can take this feat multiple times. Each time, it applies to a different challenge or reduces the penalty with an existing challenge by an additional +/-5.

- Improved Demoralize: You can make yourself particularly frightening or impressive. You may attempt to demoralize using your Intimidate skill (see Intimidate, M&M, page 49) as a move action.
- Improved Distract: Your presence is very disconcerting, especially in combat. When you use the Distract feat (see Distract, M&M, page 60), you may attempt to distract as a move action.
- Improved Feint: Your style of combat is confusing to your opponents, making it easier for you to strike them from unexpected directions or before they expect it. You may attempt to feint as a move action (see Feint, M&M, page 156).
- Improved Taunt: There|s something about you that makes people want to punch you in the face... a lot. Using the Taunt feat and your Bluff skill (see the demoralize section of Intimidate, M&M, page 60), you may attempt to demoralize someone as a move action.
- Mass Intimidation: You can attempt to intimidate more than one subject at a time. You suffer a -2 penalty to your check per opponent beyond the first (instead of the usual -5 penalty for a skill challenge).

A quick glance back through the discussion of skills earlier in this chapter should also provide a few more potential challenge feats to choose from, such as Combat Clarity from Sense Motive or Perfect Balance from Acrobatics.

[[WWFeats]]
[[FFFeats]]
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